madpax wrote:Marines seems very powerful because they can be send in any number. Why should we don't send all of them?
Of course, you need to close a lot and marines are sensible to some defenses (if I'm not mistaken), like ECM and shields.
Marc
Our experience with marines has been exactly the opposite.
If a defending ships has even a few marines, attacking ships have to come with so many they usually can't afford to, or don't want to run the risk of losing their own.
Here are a few of things to keep in mind:
* Marines still have to eliminate armor, just as regular weapons do. And yes, I realize they start with the hull boxes before moving to the armor. I believe the only armor they "bypass" is that in the first section.
* Marines still have to get through the normal defenses of ECM and shields.
* Once the number of marines successfully boarding has been established, the defending ship can immediately sacrifice their own marines on a one for one basis to eliminate those marines.
I can't speak for everyone in my group, but I try to put marines on ships on approximately a three or four to one ratio of hull to marines. I don't carry enough to capture ships, but I try to have enough so that others might think twice before trying to capture my ships.
My thinking is that marines are probably going to be be useful in capturing small ships that don't have a lot of hull or armor to begin with, or larger ships that have already been damaged to a certain degree.
To be fair, though, we just haven't used them very much yet.
Kevin