Topic: Long Range Fighters
In the earlier versions of the game, there were Long Range Fighters that cost 10% more I think. Will these be introduced into S:NE? If so, what would the cost for a basic flight of these be?
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In the earlier versions of the game, there were Long Range Fighters that cost 10% more I think. Will these be introduced into S:NE? If so, what would the cost for a basic flight of these be?
What does adding the trait "long range" to fighters do? Let them attack from further away?
-Tim
Long Range fighters did not need need a ship with Carrier. They cost more but were considered to be based on a nearby planet or to have their own hyperspace capability in the same way as Luke Skywalker's fighter as seen in the Starwars movie "The Empire Strikes Back"
These Long range fighters would be similiar to the P38 Lightnings that were land-based and attacked Japanese planes & ships far from their base.
In SAE they were called Independent Fighters. I'd like to see this introduced into SNE because there are ample examples of fighters operating without carriers in a number of Sci-Fi settings. Another good example is the Battle of Yavin from the original Star Wars with all the fighters launching from the moon rather than from carriers. I had been using the trait mostly to model planet-based fighters like that, not just hyper-capable fighters. My justification was that making a fighter atmospheric capable cut into its total combat capability. I have been toying with the idea of making "orbital fighter platforms" with carrier capacity and absolutely nothing else (no engines, shields, weapons, etc...) as a kind of way to fudge independent fighters, but it just doesn't feel right.
Cheers,
Erik
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