Topic: D7 ship build

Hey guys,

I am a noob at Starmada. Learning it. Liking it. But need some construction help.

Can one of you masterful masters of the system walk me through a complete build of the D7 from the Klingon Armada product?  I cannot seem to get the points and spaces to work out right.

Regards.

Re: D7 ship build

Gladly, although it would be helpful if you gave some details on where you think you're going wrong. Are you getting a different combat rating than in the book?

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: D7 ship build

I am assuming that the ship is a 9 hull. When I start adding all of the various systems, it seems to be way over the space limits. That's the first and main thing I encountered. But also I think the combat rating is too low, meaning I had a value of something around 250.

Re: D7 ship build

Also, I was not 100% sure on the space calculation of the faceted shields.

Re: D7 ship build

Whiplash wrote:

I am assuming that the ship is a 9 hull. When I start adding all of the various systems, it seems to be way over the space limits. That's the first and main thing I encountered. But also I think the combat rating is too low, meaning I had a value of something around 250.

Okay. Good to know.

First: the space requirements have been kinda thrown out the window when it comes to the SFU ships -- we're trying to replicate the capabilities of ships in SFB/FC. Just think of it as the effect of some implied tech level modifiers... wink

Second, I'll go through the combat rating computations step-by-step:

OFFENSIVE RATING:

Phaser-1: RNG 15, ROF 1,  ACC 4+, IMP 1, DMG 1 (Range-Based ROF)
-> Base SU Requirement = 15 * 1 * ( 1 + 0.25 ) * ( 1 + 0.6 ) / 4 * 2 =  15
-> Total SU Cost = 15 * ( 12 + 3 ) = 225
-> ORAT = 225 * ( 6 + 15 ) / 15 = 315

Phaser-2: RNG 12, ROF 1, ACC 5+, IMP 1, DMG 1 (Range-Based ROF)
-> Base SU Requirement = 12 * 1 * ( 1 + 0.25 ) * ( 1 + 0.6 ) / 6 * 2 = 8
-> Total SU Cost = 8 * ( 14 + 6 ) = 160
-> ORAT = 160 * ( 6 + 12 ) / 12 = 240

Disruptors: RNG 18, ROF 1, ACC 4+, IMP 2, DMG 1
Overloaded: RNG 18, ROFG 1, ACC 5+, IMP 4, DMG 1 (Carronade)
-> Base SU Requirement (Normal) = 18 * 1 * ( 2 + 0.25 ) * ( 1 + 0.6 ) / 4 = 16.2
-> Base SU Requlrement (Overload) = 18 * 1 * ( 4 + 0.25 ) * ( 1 + 0.6 ) / 6 * 0.7 = 14.28
-> Base SU Requirement (Combined) = 16.2 + ( 14.28+14.2 / 2 ) = 23.34, rounded up to 24
-> Total SU Cost = 24 * ( 8 + 4 ) = 288
-> ORAT = 288 * ( 6 + 18 ) / 18 = 384

Drone Racks: 3 * 60 = 180
Probes: 5 * 12 = 60
Shuttles: 2 * 15 = 30
Tractor Beams: 3 * 28 = 84
Transporters: 5 * 10 = 50

Total ORAT = 1343

DEFENSIVE RATING:

Base DRAT = 9 * 60 / ( 30 - 14 ) = 33.75

Drone Racks: 3 * 2.4 = 7.2
Marine Squads: 14 * 1 = 14
Shuttles: 2 * 0.6 = 1.2

Total DRAT = 56.15

COMBAT RATING:

CRAT = ( 1343 * 56.15 ) ^ 0.5 = 274.6, rounded to 275

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: D7 ship build

Thanks for the detailed example! That helped a lot. I had most of it right.

But... I thought the rating of the D7 was 282, not 275.

Re: D7 ship build

Whiplash wrote:

But... I thought the rating of the D7 was 282, not 275.

From http://www.mj12games.com/forum/viewtopic.php?f=2&t=2187&p=17706#p17706:

A couple of errors were discovered in the computations used to determine point values for the included ships; however, the difference is very minor (an aggregate of -2.2%). We felt we should mention it since some players may try to recreate the ships and wonder why they get the "wrong" values.

Out of curiosity, when/where did you purchase your copy of KA? I thought we had corrected the point costs in later printings...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: D7 ship build

Two places actually. I got my original copy, a hard copy, from ADB.

But then I decided i wanted a more portable version for my iPad, which I am using as we speak, so i bought a pdf of the rules and ship cards from e23. I bought it last night. I just checked the value of the D7 and the big number in the upper right corner is still 282, just like the ADB printed copy.

If there are corrections, I assume I will get the new version when you update it on e23. That's how e23 works, right?

Regards and thanks for the clarifications.

Re: D7 ship build

Hmm... I'll have to check with ADB regarding the corrections.

In the meantime, here's a more detailed breakdown of the errata:

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: D7 ship build

Speaking of all things Klingon, what is the schedule looking like for the Nova Edition of the SFU?

-Tim

Re: D7 ship build

Here is my version of the D7 that I am using at the Recon2012 con in CocoaBch this weekend.  I designed it to be simple and easy to play for novices who will use my MicroMachine D7 minis:

Klingon D 7 WARSHIP-class CA  (194)
ARMOR   
HULL [_][_][_][_] [_][_][_][_] [_][_][_][_]
THRUST [5][4][3][2][1]    WEAPONS [_][1][2][3][4]
ECM [_][_][_][_][_] SHIELDS [4][5][5][6][6]
   
WEAPONS ARCS RANGE ATTACK DICE -4   -6   -8 -10
Large Phasers (Sct) [FX] 6-12-18; 3 2 2 1 1 1 0 0 0 0 0 0
Disruptors (Dx2/Prc) [FH] 6-12-18; 4 3 2 1 1 1 1 0 0 0 0 0