Topic: Attack Dice String

As part of my epiphany (see 'My First Ship' in Bourbaki Basin), I decided to calculate the dice strings from 1 to 50. Once done, I decided to type it up, and then post it up here.

Below is a PDF file, which has all the dice strings for integers from 1 to 50. If time allows (read: if I become sufficiently motivated), I might do the dice strings from 51 to 100.

EDIT: removed file due to minor errata, hopefully will be back up soon

Re: Attack Dice String

murtalianconfederacy wrote:

As part of my epiphany (see 'My First Ship' in Bourbaki Basin), I decided to calculate the dice strings from 1 to 50. Once done, I decided to type it up, and then post it up here.
Below is a PDF file, which has all the dice strings for integers from 1 to 50. If time allows (read: if I become sufficiently motivated), I might do the dice strings from 51 to 100.

I'd hold off on that...  smile
I believe these values are only good when the number in the first column is a whole number.
If you've got a fractional value for the first value, the number string will probably vary from what you've got shown.

Kevin

Re: Attack Dice String

Would having a very small spreadsheet where all you do is input the first Number (whether whole or fractional) and it figues the string for you to then: transfer, or print, or put to a personal weapons table be more useful ?

Re: Attack Dice String

Vandervecken wrote:

Would having a very small spreadsheet where all you do is input the first Number (whether whole or fractional) and it figues the string for you to then: transfer, or print, or put to a personal weapons table be more useful ?

I think it probably would.

For example, a first column value of 12.4 versus 11.6 will round to the same initial column value of 12.
But the die string each of those generates will be different.
I may be wrong, but I don't think you can always count on a whole number value for the initial column.

Kevin

Re: Attack Dice String

underling wrote:
murtalianconfederacy wrote:

As part of my epiphany (see 'My First Ship' in Bourbaki Basin), I decided to calculate the dice strings from 1 to 50. Once done, I decided to type it up, and then post it up here.
Below is a PDF file, which has all the dice strings for integers from 1 to 50. If time allows (read: if I become sufficiently motivated), I might do the dice strings from 51 to 100.

I'd hold off on that...  smile
I believe these values are only good when the number in the first column is a whole number.
If you've got a fractional value for the first value, the number string will probably vary from what you've got shown.

Kevin

Which is why I stated 'dice string for integers'--I'm not such a masochist that I'm going to calculate all possible attack strings...:P

EDIT: probably more snarky than I meant--I blame lack of sleep (caused by being up until three-four in the morning). This is meant to be for the 'normal' attack dice strings, which after hearing some round here say they'll be sticking to integers for BAS, seemed a reasonable idea. If you're going to be using pi or e for BAS, there's nothing I can do about that...:D

Re: Attack Dice String

murtalianconfederacy wrote:
underling wrote:
murtalianconfederacy wrote:

As part of my epiphany (see 'My First Ship' in Bourbaki Basin), I decided to calculate the dice strings from 1 to 50. Once done, I decided to type it up, and then post it up here.
Below is a PDF file, which has all the dice strings for integers from 1 to 50. If time allows (read: if I become sufficiently motivated), I might do the dice strings from 51 to 100.

I'd hold off on that...  smile
I believe these values are only good when the number in the first column is a whole number.
If you've got a fractional value for the first value, the number string will probably vary from what you've got shown.
Kevin

Which is why I stated 'dice string for integers'--I'm not such a masochist that I'm going to calculate all possible attack strings...:P
EDIT: probably more snarky than I meant--I blame lack of sleep (caused by being up until three-four in the morning). This is meant to be for the 'normal' attack dice strings, which after hearing some round here say they'll be sticking to integers for BAS, seemed a reasonable idea. If you're going to be using pi or e for BAS, there's nothing I can do about that...:D

Yep, that's my bad.
I missed the word "integers."
I believe you're correct in that if you use a BAS of 1 you should get a whole number dice value for the first column.

Kevin

Re: Attack Dice String

I will admit to gaming the system a bit and going for BAS < 1 on weapons intended for point defense, that round to 1 die each, but don't necessarily combine well into a broader volley.

Re: Attack Dice String

A minor piece of errata: yesterday I decided to do the dice strings for 51 to 100 (mainly because I wanted to do something) and realised that I was being extremely precise about decimals when I perhaps shouldn't be. For the attack dice string for 45 dice, the unrounded number at step -13 is .497184455. Because of my preciseness at the time, I rounded the number down to 0, but as it seems to be that you round from the third decimal point, it would round up to .5 and then up to 1.

I've checked what I think of as the 'break-points' and all the rest seem okay.

I'm going to take this down and hope to get a corrected version out soon, as well as the dice string for 51 to 100.

I was also working on fractional dice strings, but quickly grew tired of it--I was going to do 1.1, 1.2, 1.25, 1.3, 1.4, 1.5 and so on until 9.9, but I've got to let someone else do that sort of thing, haven't I? tongue

Re: Attack Dice String

Why would you consider anything but the first decimal place when rounding to an integer?