Topic: Item #156,879 for my Starmada wishlist

Nope, I'm not asking for a new Weapon Trait...I was thinking about alternate "hyperdrive" technology and how it could be incorporated into the game. Think of Babylon 5 in which not every vessel had a jump drive, but those that did had the ability to open a jump point that other vessels could then use to transit into/out of hyperspace. There are several other settings that use similar "Gate Drives" and such for moving vessels around the universe. I was thinking of using a process something like the Standard Starmada Hyperdrive for the activation, but then placing a Jump Point marker on the board anywhere within 12 hexes of the ship opening the gate. Each ship that enters the hex while the point is "open" enters hyperspace and is removed from the game. The point remains open until: 1. The Ship opening the point enters the hex 2. The ship opening the point moves more than 12 hexes from the point 3. the ship opening the point decides to close the point 4. The ship opening the point is destroyed. I'm thinking that the ship opening the point should be able to maneuver as normal, but cannot fire any weapons and keep the point open.
Any thoughts? Ideas on how to "cost" something like this?
Cheers,
Erik

Re: Item #156,879 for my Starmada wishlist

You're combining a significant benefit - not every ship has to waste space on a hyperdrive - with a couple drawbacks - the ship that does has to go passive while others escape, and all your hyperdrive eggs are in one (or at least limited) baskets. That might be a wash in terms of space and value.

Re: Item #156,879 for my Starmada wishlist

Thinking of hyperdrive:
Currently, escaping through hyperspace seems like a nonsense.
You give half the cost of the escaping ship to your opponent, meaning that you won't do that the ships is intact or damaged, unless the tactical situation prevails. Also, you need three movement phases to activate hyperdrive. Seeing that battle can be decided in two or three turn, that a medium ship could be destroyed in one turn, trying to esc ape this way seems to never happen.
Hyperdrive could be useful if a ship can escape during the end phase of the turn it activacted the hyperdrive, leaving the enemy to shoot him during one turn.

Otherwise, the B5 use of hyperdrive could easily be designed as a houserule, for a specific scenario.

Marc

Re: Item #156,879 for my Starmada wishlist

madpax wrote:

Otherwise, the B5 use of hyperdrive could easily be designed as a houserule, for a specific scenario.

Marc

Oh, I know. It's just slightly less awesome to rely on house rules to fill the gaps is all.   wink
Slightly.
But still awesome.
Cheers,
Erik