Topic: Item #156,879 for my Starmada wishlist
Nope, I'm not asking for a new Weapon Trait...I was thinking about alternate "hyperdrive" technology and how it could be incorporated into the game. Think of Babylon 5 in which not every vessel had a jump drive, but those that did had the ability to open a jump point that other vessels could then use to transit into/out of hyperspace. There are several other settings that use similar "Gate Drives" and such for moving vessels around the universe. I was thinking of using a process something like the Standard Starmada Hyperdrive for the activation, but then placing a Jump Point marker on the board anywhere within 12 hexes of the ship opening the gate. Each ship that enters the hex while the point is "open" enters hyperspace and is removed from the game. The point remains open until: 1. The Ship opening the point enters the hex 2. The ship opening the point moves more than 12 hexes from the point 3. the ship opening the point decides to close the point 4. The ship opening the point is destroyed. I'm thinking that the ship opening the point should be able to maneuver as normal, but cannot fire any weapons and keep the point open.
Any thoughts? Ideas on how to "cost" something like this?
Cheers,
Erik