Topic: multiple turns per hex?
Anybody think you'll limit moves to not allow multiple turns per hex?
That kind of movement just seems too free to me.
andy
You are not logged in. Please login or register.
Play nice. (This means you.)
Logins from the previous forum have been carried over; if you have difficulty logging in, please try resetting your password before contacting us. Attachments did not survive the migration--many apologies, but we're lucky we kept what we could!
mj12games.com/forum → Starmada → multiple turns per hex?
Anybody think you'll limit moves to not allow multiple turns per hex?
That kind of movement just seems too free to me.
andy
When ships make a double turn or U turn, they end up going slowly either at the start or the end. I think it is fun to be able to manuever like that. But if you & ur friends want to house-rule that there is only one turn per hex, go for it!
I see no problem with these manuevers and enjoy doing them when needed. I have even made U turns...
Anybody think you'll limit moves to not allow multiple turns per hex?
That kind of movement just seems too free to me.
andy
I believe the Nova movement system is merely replicating what ships can do in S:AE.
So I think you would be restricting the movement a little too much.
Kevin
I didn't like the U-turn in AE, either.
andy
It's just an upside down maneuver. Very easy to do in space.
Marc
mj12games.com/forum → Starmada → multiple turns per hex?
Powered by PunBB, supported by Informer Technologies, Inc.