Topic: Designing Battlestations, Starbases, etc.

I was going to design a Battlestation and was wondering.  Should I merely leave engines off and then design accordingly or should I put in engines of speed one so that the BATS could pivot and if needed, change facing.  If I made it with no engines; Speed Zero, would it be able to pivot or would I need to install Overthrusters.
My thinking is that I need to put speed one engines on this Battlestation...

Re: Designing Battlestations, Starbases, etc.

I don't know where I read this, but in some rules, bases were either immobile either rotating. In the latter ases, they didn't need engines to rotate as they always rotate. In the former, they don't have engine too and can't rotate during a game.

Marc

Re: Designing Battlestations, Starbases, etc.

Whew!  It will be longer than wide, shaped like a two-by-four that is 20 inches long with all weapons on top or bottom.  Ships dock along the side.  It has 100 hull & 148 Regular Armor =  99 Ablative Armor.  It shoould have 7000 Repair and 7000 transport but these didn't get onto the printout.  It will be a Base & Fortress to protect important planets.
My gaming friends & I limit the maximum range of ships weapons to 18, but bases can have range 30 weapons. 
The Thrust One is intended for use to pivot, etc to bring maximum firepower to bear on attackers, Not for any movement.
Fighter support could come from planet-based fighters.   Here is the SSD for this Battlestation:

Stevens Ships FORT LAUDERDALE-class Battlestation  (2000)
148 ARMOR [_][_][_][_][_]
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100 HULL [_][_][_][_][_]
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THRUST [1][1][1][_][_]    WEAPONS [_][1][2][3][4]
ECM [_][_][_][_][_] SHIELDS [_][_][_][_][_]
Fire Control; Fragile Systems; Regeneration

WEAPONS ARCS RANGE ATTACK DICE -4   -6   -8 -10
16 Inch Turbo-Laser Cannon (Rpt) [TR5][TR5][TR5]
[RT5][RT5][RT5] 10-20-30;    18 13 9 6 5 3 2 2 1 1 1 0
6 Inch Laser Cannon  [TR5][TR5][TR5]
[RT5][RT5][RT5] 8-16-24;    18 13 9 6 5 3 2 2 1 1 1 0
40 Mm Laser Cannon (Sct) [TT5][TT5][TT5]
[TT5][TT5][TT5] 1-2-3;    6 4 3 2 2 1 1 1 0 0 0 0
Mass Drivers (Dx3/Prc) [CD5][CD5][CD5]
[CD5][CD5][CD5] 6-12-18;    6 4 3 2 2 1 1 1 0 0 0 0