Re: Proposed changes for version 1.1

BeowulfJB wrote:

(final plug)  ...and piercing as a fighter trait for fighters... :geek:

If you absolutely, HAVE to have piercing as a fighter trait, you could do worse than using a x1.36 multiplier...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Proposed changes for version 1.1

A w e s o m e  ! ! !
Could this be added to the DryDock?

Re: Proposed changes for version 1.1

Hello,

Does any know whether or not the printed copies have been sent out yet?

Thanks,
Todd

Re: Proposed changes for version 1.1

toddwag wrote:

Hello,

Does any know whether or not the printed copies have been sent out yet?

Thanks,
Todd

Check out Cricket's most recent post here: http://www.mj12games.com/forum/viewtopic.php?f=11&t=3633&start=50
Cheers,
Erik

Re: Proposed changes for version 1.1

As I understand the rules as presently written, fighter attack die are the same regardless of target. So, there is no way to make them more effective against other fighters without making them more effective against ships (and vice versa). Have you considered adding a mechanic to differentiate things like bombers from superiority fighters?