Topic: Probes

So I have never been really thrilled with Probes since their introduction. As they are now, they are just another expendable weapon. Reading the description in the rulebook it states (and I paraphrase) that probes are used for various purposes including scouting etc… That got me thinking, what if they had a Scout related function as well as or even instead of their attack function. My thought was something like this: launch however many probes you want/have at a target within 12 hexes exactly as you would a seeking weapon (placing a probe marker on the table).  The probes are then resolved as a seeking weapon before other weapons fire from the launching vessel, “hitting” on a 5 or 6. If a probe “hits” a target, place the probe marker on the target ship and it does no damage but that target's ECM is reduced by 1 for all other attacks against it by the ship that launched the probes. ECM may only be reduced by 1 no matter how many probes hit. Think of it as something like a targeting drone. After the probe “attacks” are resolved they are removed from the game. Any thoughts?
Cheers, Erik
PS My next project is a setting with no shields, just armor and ECM, so I might try this as a reason for probes to exist.

Re: Probes

This sounds like a great idea.

Re: Probes

BeowulfJB wrote:

This sounds like a great idea.

Thanks. And now for the part where somebody else posts and explains why it's a dumb idea and can't work!  lol
Erik

Re: Probes

At least, it would make them useful...

Marc

Re: Probes

I've always seen them more as scenario-specific equipment rather than another weapon, especially for Klingon Armada. However, I have yet to play a game that would require their use as an actual probe.

Re: Probes

Sergeant Crunch wrote:

I've always seen them more as scenario-specific equipment rather than another weapon, especially for Klingon Armada. However, I have yet to play a game that would require their use as an actual probe.

I did play a "recon" scenario a while back using the SAE rules. The "attacker" had to successfully launch (re:"Hit" with) Probes at an enemy planet. The attacker got only 1/4 VPs for destroying a defending ship, but 100 VPs (I think) for a successful Probe deployment. We figured the distance to the nearest planetary hex for range, and attacked as if there were no shields or other defenses. We did a similar scenario where shuttles had to get to the planet to land commandos/agents. Come to think of it I should right up these and other scenarios we have come up with and post them up...
Cheers,
Erik