Re: Grand Fleets III

Marauder wrote:

So with Nova out the door - will what the schedule for GF3?
-Tim

Good question.
The short answer is I don't know.  smile
GF III was actually being playtested well before Nova, and has gotten to the point where the combat mechanic works really well. The snag is in the activation system. It works, but we haven't tested it in enough different sized engagements to know whether it'll work all of the time.

Currently we're using alternating movement activation by division (squadron), followed by alternating combat activation, also by division. We've played through various scenarios from Ulsan (RJW) to different WW I hypotheticals using a bunch of battlecruisers and battleships, and I think we're on the right track. This would also work with plotted movement, similar to the way Nova is set up.

It's just a matter of focusing back on the historical side of the dice column system, and playing through enough scenarios to know whether there are big advantages to the move first - shoot first, or move second - shoot second activation mechanic. 

Kevin

Re: Grand Fleets III

Sounds cool.  So I guess you have plenty of ship stats generated then?  Any chance of some ship or rule previews? 

-Tim

Re: Grand Fleets III

Well, whatever you decide for aircraft, I'd like there to be a way to back-port them to GFII, because I'll probably be sticking with that one.