Topic: A confession...

So, I've had the SNE rulebook for almost a month now, and the PDF for ~three months. The last two editions (SX and SAE) I was able to get a few races out within a couple of weeks doing the designs with P+P (my preferred method)

However, with this edition, I have designed, with P+P...one ship, and half of one. That's it. For some reason, the design process isn't clicking together like it has done with the past editions. I'm pretty sure I know or suspect a few reasons, but that's not much help.

With that in mind, I'm going back to SAE, get some designs done that way, then switch over to SNE. That might just prime the pump as it were and enable me to get some SNE designs out.

So, why this thread?

Well, one reason is to announce there might be some new SAE supplements appearing soon (for which I apologise) and the second is to apologise for not posting up any SNE supplements apart from those done with the help of OldnGrey's shipyard.

This post has now finished, we return you to your scheduled programme.

Re: A confession...

The only problem I have with designing SNE ships is when they are done and I want to come back to them for one reason or another. Although the weapon BAS is known as well as their traits, I usually fail to remember how many weapons I used for each fire arcs. With some training, I feel I could foun that, but at first, it was not easy.
Currently, I'm continuing designing ships for my own SFU/STU and that's pretty quick in the end.

Marc

Re: A confession...

FWIW, I've tweaked the online ship drydock so that it shows the number of weapons in each battery.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: A confession...

I also added this to shipyard nova, it was a bit of a bother working out how many weapons were represented.

Paul

Re: A confession...

murtalianconfederacy wrote:

However, with this edition, I have designed, with P+P...one ship, and half of one. That's it. For some reason, the design process isn't clicking together like it has done with the past editions. I'm pretty sure I know or suspect a few reasons, but that's not much help.

...  I think you might be on to something there.  There was some interest in my group of giving the S:NE a shot, but none of us were really able to muster the inspiration for a full fleet's worth of designs.  I'm curious about what you suspect by way of reasons.

Re: A confession...

Well, I do hope Dan won't take this badly, but you asked for it..:)

Unlike with previous editions, there has been no hull chart of any sort to give the SUs, defence factor and thrust factor for at least some of the hulls. That means you have to calculate them yourselves. While I did do that for sizes up to hull 75(!), it still is on a separate piece of paper and not in the book. I realise space is the primary reason for this, but I do believe we could have lost something (for example, the timeline) and had a chart. While I realise I could have said this earlier, it wasn't at the forefront of my mind until I actually started to give it some thought, after the realisation I haven't done any ship designs (can you say catch-22?)

The weapon design process is slightly difficult, too. While the improved accuracy of the 2 d.p. for most traits makes it easier to differentiate different effects, it can lead to the decimal cascade effect where a weapon can have an initial SU cost (before arcs and # of weapons) of three or four numbers after the decimal point. This, combined with the inferred but not actually stated rule of rounding (is it rounded normally, or do you round up?), makes weapon design a tad difficult with P+P.

And the combined bogeyman of the armour defence score and defence score in total is a big issue. While it makes it excellent to give ships different defences, in the P+P design stage you now have three different numbers plus the equipment that affects the defence score. This makes it difficult to tinker with a design, which I tend to do (to see if I can fit more weapons or fighters, for example, or whether I can fit the current weapons on the vessel even with stronger defences).

Re: A confession...

murtalianconfederacy wrote:

Unlike with previous editions, there has been no hull chart of any sort to give the SUs, defence factor and thrust factor for at least some of the hulls. That means you have to calculate them yourselves. While I did do that for sizes up to hull 75(!), it still is on a separate piece of paper and not in the book. I realise space is the primary reason for this, but I do believe we could have lost something (for example, the timeline) and had a chart. While I realise I could have said this earlier, it wasn't at the forefront of my mind until I actually started to give it some thought, after the realisation I haven't done any ship designs (can you say catch-22?).

If you have already done the math is there anything stopping you from printing a chart to put in the back of your book?

murtalianconfederacy wrote:

The weapon design process is slightly difficult, too. While the improved accuracy of the 2 d.p. for most traits makes it easier to differentiate different effects, it can lead to the decimal cascade effect where a weapon can have an initial SU cost (before arcs and # of weapons) of three or four numbers after the decimal point. This, combined with the inferred but not actually stated rule of rounding (is it rounded normally, or do you round up?), makes weapon design a tad difficult with P+P.

Page 49 "final values are rounded to the nearest integer when placed on the ship display".

murtalianconfederacy wrote:

And the combined bogeyman of the armour defence score and defence score in total is a big issue. While it makes it excellent to give ships different defences, in the P+P design stage you now have three different numbers plus the equipment that affects the defence score. This makes it difficult to tinker with a design, which I tend to do (to see if I can fit more weapons or fighters, for example, or whether I can fit the current weapons on the vessel even with stronger defences).

Which is why there are construction tools smile
I start with a sketch and think about what goes where and why first and then fit the stats after, which is probably why my ships are not stuffed to the gills with weapons.
MY advice, relax and don't make a chore of it. wink

Paul
BTW what has Post & Packing got to do with design?

Re: A confession...

Er, nothing. Its Pen and Paper...the way I (used to) do all of my designs...

For printing the chart, yes, for the time being--I don't have a printer set up, in the same way I didn't have a computer at home until about 30 months ago. And the library (the only place I could print anything off) is closed for a month for installing self-service kiosks.

Thats for the ship display, yes, but the actual design of the weapons (with the examples) have decimal points--the example at the bottom of the first column on page 47, for example, has a SU cost of 149.9 (which is rounded up from 149.85), but there are no examples (that I can remember) which has a initial SU of, for example, 146.841 that is rounded up to 146.9, or rounded normally to 146.8.

As for the last piece of advice, yeah, I know, but I prefer to use P+P because I can't really do sketches--the mind imagines a great design, but the hand, pencil and paper fail miserably. My art skills are rudimentary, to say the least... :oops:

Re: A confession...

Oh, I remember pen and paper and ink wells big_smile
At least I did not have to use quills!
Always the way when you need something printed.

Advice: If you are going to use an inkjet printer do not let the ink run out. Better to use cheaper ink and waste a little than have expensive ink run out. It really mucks up the print head as without ink to shoot out the printhead cannot suck more ink in.
Lot of people think that the ink nozzle is blocked when it actually has nothing in it.
I found that out and had to buy a new printhead.

There was a piece in another thread about the calculations and the advice given was round to two decimal places.
That is the way I have gone with shipyard nova.

I am no artist and frequently think "I am useless at drawing" when I see other peoples work. All I can say is Doodle, Doodle and Doodle some more.

Paul

Re: A confession...

OldnGrey wrote:

Oh, I remember pen and paper and ink wells big_smile

Oi!  :twisted:  tongue 

I am no artist and frequently think "I am useless at drawing" when I see other peoples work. All I can say is Doodle, Doodle and Doodle some more.

Paul

Trouble is, I do doodle, doodle and doodle some more. I literally cannot sketch. Part of that is due to poor hand-eye co-ordination (my handwriting can be so bad sometimes I have trouble reading it, which does lead to some annoyance when going over some of my older SAE and SX designs), but the main part is just my complete lack of art skills.

Re: A confession...

cricket wrote:

FWIW, I've tweaked the online ship drydock so that it shows the number of weapons in each battery.

Unfortunately, I can't use the drydock where I'm creating the ships and I had problems when using it. The shipyard nova is just what I needed.

Marc

Re: A confession...

murtalianconfederacy wrote:
OldnGrey wrote:

Oh, I remember pen and paper and ink wells big_smile

Oi!  :twisted:  tongue 

I am no artist and frequently think "I am useless at drawing" when I see other peoples work. All I can say is Doodle, Doodle and Doodle some more.

Paul

Trouble is, I do doodle, doodle and doodle some more. I literally cannot sketch. Part of that is due to poor hand-eye co-ordination (my handwriting can be so bad sometimes I have trouble reading it, which does lead to some annoyance when going over some of my older SAE and SX designs), but the main part is just my complete lack of art skills.

I was joking about the pen and paper, I have sketches and notes everywhere (I seem to keep buying paper and note pads!) and don't get me started on pens.
It has been getting hard to find pens that are comfortable to use (holding thin pens/pencils hurts). Thank god for self amalgamating tape. I have started buying cheap pens where the body of the pen can have the middle pulled out and replaced with a new one. I have wrapped the tape around a couple of them to a thickness that makes them more comfortable to use and less likely to be dropped.
Paul

Re: A confession...

Oh, I know. Thats what the  tongue was for smile

Re: A confession...

Welp, maybe I spoke too soon. Yesterday I managed to design seven vessels with SNE. They're not brilliant, but I'm getting more confident. This time, when I felt a burst of creative energy, I spent most of it on doing the designs and not the background...