Topic: S:nova damage question for nova-noob

First off your rules very compact. I read the first 14 pages straight through.

I have to ask you about the assumption I made about applying damage.

First: Page 14 talks about Damaged and crippled.
I am assuming that 'Damaged' means each time a ship is damaged by a single weapon bank. Then you take that point of damage that got through the shields and run it through the checks on page 14.

Now there is the word Crippled. I am assuming that Crippled means no more thrust.  This is a problem for me because on the right colum of page 14 it says never check off the last thrust die, weap die, ecm die, and shield die.

So? how does a ship become crippled.

Page 13: says damage is applied to a column of Hulls, then spills into armor.  So if a space lance rolls 3 (fives and sixes) damage and they get through the hields, 2 hulls are removed and then spills over into the amor... simple enough.

Then we go to page 14 where it says make a series of damage checks. ok.... now that we have 3 points of damage from page 13, we start rolling down the 4 checks on the left column.

Based on the way its written for each point of damage I make 4 checks ( weap, thrust ecm, shld). So I will roll 12 dice. Ignore sixes.   3 hit points of damage ends up doing 3 sheilds, 2 ecm, 2 thrust, 4 weapons.   Most of the ship is now gone, except for the last shield, ecm, thrust, weap.

The we continue on to the next column that says Maximum of 2 damage checks... what what?? huh?   At this point im very confused.  Do you have a sample complete combat somewhere?  the rules are very compact... maybe a bit too compact. great product though. I hope to play it with real people soon smile   REgards, Joel

Re: S:nova damage question for nova-noob

"Damaged" on Page 14 refers to the definition on Page 5. That is:

"When all the hull boxes in the first group have been checked, the ship is damaged; when all the hull boxes in the second group have been checked, the ship is crippled; when all the hull boxes in the third group have been checked, the ship is destroyed."

So when 1/3 of the total hull boxes are gone you do a "damage check" and then again when 2/3 of the total hull boxes are gone you do a second "damage check". There is a maximum of 2 damage checks.

Re: S:nova damage question for nova-noob

but not doing damage to the last thruster, weapon, etc... still applies?

in other words, as long as one hull exists one of each of those 4 items cannot be harmed. correct?

Re: S:nova damage question for nova-noob

Correct -- although under normal circumstances it is impossible to check off all 5 thrust/ecm/shield/weapon boxes, anyway. 2 damage checks x Max. of 2 boxes per check = 4 boxes.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com