Re: Beta Customizer (computerized)
It also seems to not allow Size 3 infantry. I have tried making them from a blank sheet and it still goes all wonky.
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mj12games.com/forum → Defiance → Beta Customizer (computerized)
It also seems to not allow Size 3 infantry. I have tried making them from a blank sheet and it still goes all wonky.
What ever happened with this thing?
This would be very handy for sitting down to make an army. I am really busy and can barely find the time to play much less make an army.
Sort of dead in the water, I suppose. I don't want to slam anybody, but it would be reassuring to have at least some kind of progress (or lack thereof) report. At least I would then know if I need to feel guilty about not doing any work on the construction tool I started back last Summer :wink:
regarding the spreadsheet: It's very ambitious, and as much as I admire that I just want automation of the fiddlier maths of computing a frame and computing a weapon. I can add 50% for a combo and check my tac rating myself, very easilly. I just want some of the footslogging done
Howdy, all, and my apologies. My Real Life job has gone to hell in a handbasket over the last several months (by way of explanation -- this is my boss: http://www.spokesmanreview.com/jimwest/ ) and I haven't had the time to devote to the spreadsheet that I'd like to have had.
That being said, I've also found that the Defiance army building system is extremely complex, much more so than I had thought when I first offered to Demian to do this. I had figured it would be something on the order of Starmada, but the sheer number of options, exceptions, and requirements of army building in Defiance have proved to be daunting. Compared to this, Dirtside was a cakewalk. There are some very touchy technical issues that I'm not good enough to solve without changing the flow of information within the worksheet.
The easiest thing would probably be to have a worksheet allowing a user to make a single infantry frame, then another allowing a single weapon frame, and so forth, leaving the user to put their squads together on paper. I decided not to go there with this thing, since building an actual army -- squads and vehicles -- required making global assumptions about tech levels and whatnot that will effect everything else. I figured it would be required that all that could be done through a single application, but I might have been wrong. It gets especially complex when you throw in all the special Augmentations, such as the One-Shot Grenade Launcher that would require buckets of re-calculations to be done to incorporate it.
So I really don't know, now, if I've gone in the right direction with this thing. I can certainly simplify it, but then I'm sure I'd catch flak from people who want to build their entire army in a single workbook.
Thoughts? Suggestions? I'm open to hearing 'em.
So, would people be happy with a simple set of "sheets" that would calculate costs for each weapon, infantry frame and vehicle separately, wthout all the SR bells and whistles - plus, you'd have to look for certain violations yourself.
For me, I think if it could be written in a way that allowed you to save certain things as partially modifiable, it would be nice to be able to have excel do all of the augmentation and weapon costs adding for a given trooper on a game-by-game basis (i.e., you could store common units as such and trick them out as the opponent of tactical plan demanded, wthout needing to type n AR, Quality, etc. all over).
-Demian
Regarding the customiser: I primarily want just to be able to work out infantry, vehicle and weapon frames. I'd rather the program not try to "help" me with restrictions etc.
It would be nice to be able to organise things so that it automates some operations with the resulting frames, like Demian said; that is, once I've created the weapon and the infantry frame I can quickly tell the program "six of these guys, three of those guns, three of those support weapons, everyone gets a grenade" but for me, the tiresome bit is just statting up all the troopers etc in the first place.
In terms of "help", I'd like it to tell me if I attempt an outright illegal build like an Indirect Fire weapon with too short a range, but mostly I'd just like help with the intitial numbers.
Simple and partial would be better than none at all, of course...
Yeah.. I don't need it to tell me if I am breaking the rules. All I need it to do is figure costs. Heck, make it so I can break the rules. It allows me to take into account house rules and such then.
I need something that will simply speed up the process and reduce the amount of page flipping.
Keep that data cards thing that. That was awsome. I always want my information to look good and be easy to read.
Looking good can be helpful when you're trying to introduce people to the game, too. I mean the components, not one's self, although that'd be good too.
I bet we could pick up circulation* if we could get some swimsuit models interested in the game.....
*of the game itself.....
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