Topic: PT Boats.
I have made "PTBoats" and they are deadly, but inexpensive. I used them along with 150 point DDs and my 450 pt Arizona class DNs this afternoon with deadly effect. My friends were amazed. Frankly neither of us could figure how to deal with these speed 12 little ships. I have them start behind the rest of the ships and then accelerate to 12 on the first turn, then they can go up to 24 the next turn or faster if they overload their engines. We use range 18 as maximum for ships. They usually go only 21 to allow for a 180 deg pivot so that after getting behind my opponants ships, which have no rear-firing weapons, they can devestate the ship with their Heavy torpedoes.
Here is what they look like:
BeowulfJB FAST ATTACK SHIPS-class PT Boats (41)
no ARMOR
4 HULL [_][_] [_] [_]
THRUST [12][8][6][4][3] WEAPONS [_][1][2][3][4]
ECM [_][_][_][_][_] SHIELDS [_][_][_][_][_]
Fire Control; Fragile Systems
WEAPONS ARCS RANGE ATTACK DICE -4 -6 -8 -10
4× 40 Mm Turbo-Laser Guns (Acr/Rpt) [FX] 1-2-3; 4 3 2 1 1 1 1 0 0 0 0 0
3× Heavy Torpedoes (Acr/Dfs/Dx2/Dx3/Slw) [FR] 2-4-6; 3 2 2 1 1 1 0 0 0 0 0 0
Any thoughts on how to counter my inexpensive, wicked designs?