Hi! And welcome to the world of MJ12 Games! My name is David. Although I do not work for MJ12 or represent them in any way, I am a huge fan of Daniel Kast's work (he is the guy that wrote Starmada). So, let's see if we can answer your questions about Starmada.
You Wrote: So I read the sample rules. The game seems okay. Yes, that was pretty much my reaction when I first read the sample rules from the old Starmada (pre Starmada X). Starmada is a game with some beautiful subtlety built into it -- in other words, you really have to play a few games to truly appreciate the amazine engine that Dan has created here. Give it shot -- I think you will see the wonder that I saw after only a few short games.
You wrote: How complex is the construction system? How complext is it? Not very complex at all. But the more important question is this one: How robust is the construction system? And the answer to that one is: Very, very robust. Virtually anything you can think of can be simulated with the rules as presented. Using some very simple guidelines (and the resources on these pages -- namely the people who frequent these pages) you can easilly find yourself able to simulate any sort of universe you want to.
You wrote: The rules kind of remind me of Full Thrust. Although the simplicity of the rules can be very reminicent of Full Thrust, the depth of the rules far surpasses those of Full Thrust. In other words, Starmada is (as the back cover text explains) a simple but not simplistic game. Full Thrust is, in my opinion, a simple and simplistic game.
Let me explain:
For the most part, Full Thrust has three types of weapons. "A" beam batteries (which are all alike); "B" beam batteries (which are all alike); and "C" beam batteries (which are all alike). Granted, there are some other things available, but they all require their own special rules to deal with. This approach limits the ability to have new weapon types as the rules for each must be writen individually.
[size=75]It was pointed out below that this is not the way FT works these days; I appologize if I caused any confusion. -- KDL[/size]
Starmada, on the other hand, offers you a deep, and (nearly) comprehensive weapon design system allowing any weapon to accurately pointed out against any other weapon. This system allows you to set the weapon's range, accuracy, rate of fire, shield penetration, damage, and special characteristics -- such as having inverted range modifiers, or perhaps ignoring shields, or even dealing damage turn after turn, after turn -- all without becoming overwhelmingly complex! The system is consitant in its application, so that when you see the various values, it quickly becomes intuitive as to how this all works together. In the end, you have the ability to create weapons that all use the same systems of rules, but all feel very, very different from one another.
The same is also true with the rest of ship design. You can make the ship as large as you like; you can set the engine speed, and shield rating -- and you have a wide array of special equipment and ship upgrades (from Anti-Fighter Batteries to Stealth Generators) to make your ship feel different from all other ships on the playing field.
You wrote: How many figures are in an average game? How does the game compare to ther starship games? An average game of Starmada is hard to pin down. I know that in my games, I have had about a 6-12 ships on each side (not including fighter flights). A couple of friends of mine and I are about to test out some ships from my ACE fleet (part of a project I am working on), and the NEST carrier for that fleet carries some 50 flights of fighters... should be fun!
How does Starmada compare? Quite simply, Starmada is, by far, the best starship combat game on the market. It beats out any starship game I have ever played (see below); and I find it hard to believe that anything will ever top it. It is, and I do not want to sound like a broken record here, an amazing engine.
[size=59]Starship Combat Games I have played include: Aerotech, Babylon 5 Wars, Battle Rider, Fleet Action, Fleet Action 2, Full Thrust, Star Cruiser, Star Fleet Battles, Starfire, Star Trek Tactical Starship Combat Simulator... and whole slew of them I have forgotten the names to, as they were so badly written...[/size]