Topic: Reintegrating Command
As an option for reintegrating Command, I came up with this idea. I'm not sure how to cost it. I'm rather tired, and thinking about this around finals, so this is just framework, if that much.
The idea is based on several combat systems which give "special orders" to vessels. These special orders, in Starmada, can include Damage Control, Long Shot, Evasive Maneuvers, etc. The idea is that the player declares an order for the ship (at the point where you would customarily declare the option, like at the start of that ship's Combat activation for Damage Control), and then takes the cost (suffering damage, losing Combat actions, etc.), but then it has to make a roll. Roll d6 plus the Command rating.
If the roll succeeds (I lean towards 5+ for success, but I'm ready to hear other options), then you reap the benefits. If not, you suffer the cost but don't reap the benefits. This would obviously make the special moves a bit more risky (which might be problem for already-risky moves, like Damage Control - you might want to revise that for this system), but it would provide Command vessels the feature you'd expect them to have, that being the ability to finesse the battlefield.
I have more ideas for it (including new options), but I'm too brain-fuzzed to get them out right now.