Topic: VBAM: Iron Stars

Hello everyone,

   MJ12 Games and VBAM Games are working together on yet another project. This one will focus on campaigns with the vessels of the Iron Stars universe. So if anyone would like to be involved with playtesting, or are already under NDA from VBAM Games, please let me know and we can get started.

   I did a lot of the ground work already, such as define CSCR conversions and get started on the write-ups. We still need to consider the scope of the campaigns involved. Are we conquering entire nations with these vessels, or just fighting battles out in the stars? What do you want to see? What are you IS fans looking for?

   Thanks,
        -Jay

Re: VBAM: Iron Stars

I'd vote for nations.  After all...if IS expands to Mars, Venus, the Jovian Sphere, etc...then the earthers will be out to kick butt, especially on Mars. :twisted:

Of course...we have to get through the bad guy fleets first....  :wink:

Re: VBAM: Iron Stars

mwaschak wrote:

Are we conquering entire nations with these vessels, or just fighting battles out in the stars? What do you want to see? What are you IS fans looking for?

I'm not going to veto any idea that people come up with, since I think a VBAM: IS product would kick BUTT... however... smile

The difficulty in conquering entire nations is that there's nothing to conquer... yet.

If we decide this is going to be a full-fledged campaign system, in the vein of VBAM: Starmada, then we need to have something out there to fight over. Right now, aside from national pride and the Kaiser-Freude Cluster of Earth-chasers, there's nothing.

That will change, soon, but then we need to move on in the timeline.

Matt... you out there? smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: VBAM: Iron Stars

Ping once, Vassily...just a placemarker to remind me to check in on this tomorrow....

Re: VBAM: Iron Stars

cricket wrote:

If we decide this is going to be a full-fledged campaign system, in the vein of VBAM: Starmada, then we need to have something out there to fight over.

I vote we fight over who gets control of the cheeze whiz!!! *insane laughter*

:shock: Okay...I've been up too long myself today...*wanders off to find the thorazine*

Re: VBAM: Iron Stars

Many of the conversions and campaign mechanics are pretty straightforward and are honestly not too far off from what you saw with Starmada. There is a lot less special equipment so we may have to tone down the tech rules in some areas.

Right now the Merchant Wars really focuses on new equipment (which I can exploit in the tech rules), and a string of conflicts over materials and claims. We could use a solar system nodal map for this, and just set a time limit to control the most possessions and scoring damage. It wouldn't be a traditional campaign, but a fun place to make strategic decisions and play Iron Stars.

The real campaigns would probably require us to map pseudo maps for europe and the rest of the world so these ships could actually fight over the places that produce man and materials for these ships. Of course this all gets very interesting once we introduce other inter-stellar powers.

    -Jay

Re: VBAM: Iron Stars

One of the challenges may be time scale.

I don't have books at hand, but it seems to me that so far the scope of things (merchant war) covers months rather than years.

Re: VBAM: Iron Stars

Now here is an idea. Maybe to couple the ideas for the "larger" scope of the next Iron Stars stage with campaign rules in a single volume...

That may set up the capacity needed for exploration, colonization, alien encounters, national clashes, etc. that VBAM would foster and provide a setting/flow for how that would play out?

Re: VBAM: Iron Stars

cricket wrote:
mwaschak wrote:

Are we conquering entire nations with these vessels, or just fighting battles out in the stars? What do you want to see? What are you IS fans looking for?

I'm not going to veto any idea that people come up with, since I think a VBAM: IS product would kick BUTT... however... smile

The difficulty in conquering entire nations is that there's nothing to conquer... yet.

Well, we were kicking ideas around at one point (besides the obvious Martians) about Venusians, and I did a crappy illustration of one...

I think you have to decide whether or not at this point whether you want to do the 'traditional Golden Age of ScifFi' and populate the solar system with further aliens, or reign that in and do pseudo-historical stuff.

cricket wrote:

If we decide this is going to be a full-fledged campaign system, in the vein of VBAM: Starmada, then we need to have something out there to fight over. Right now, aside from national pride and the Kaiser-Freude Cluster of Earth-chasers, there's nothing.

That will change, soon, but then we need to move on in the timeline.

Matt... you out there? smile

Hmm... we also mentioned Selenites at some point.

What's this about a non-disclosure agreement?

Re: VBAM: Iron Stars

thedugan wrote:

One of the challenges may be time scale.

This will not be hard to scale depending on the scope of the game. With just the Merchant Wars we can do turns in weeks, and focus on the strategic manuevering over economic management of a campaign. Larger campaigns would return to normal VBAM scale. What future conflicts do I have to look forward too, actually human vs human ground battles?

thedugan wrote:

What's this about a non-disclosure agreement?

Ah, that is the standard VBAM NDA to let you into the playtesting group available here: http://www.vbamgames.com/playtesting/

This is for all of our new games, from VBAM: IS to the new board game line.

   -Jay

Re: VBAM: Iron Stars

I would hate to blame thedugan for my time scale comment.   smile


If I were to add to the thought, if it comes to a recognition that it would take 4 months to build a heavy ship, then it needs to be understood how that affects play. If a decision were made go to with 1 week long turns... does that mean it sits in the shipyard for 16 turns being built?

Those are just the sorts of things to think about, is all I was saying/pondering aloud. (of course I have to stop keeping most of the thought in my head once I start sharing some of it.)

Re: VBAM: Iron Stars

Taltos wrote:

I would hate to blame thedugan for my time scale comment.   smile

..thinks a moment....

Whaaa?

I have no idea how I got invoked here...
:-)

Re: VBAM: Iron Stars

big_smile

mwaschak did a quote/reply and must have tried to clean it up. your name ended up cited on some hare-brained thing I said.

Re: VBAM: Iron Stars

Taltos wrote:

big_smile

mwaschak did a quote/reply and must have tried to clean it up. your name ended up cited on some hare-brained thing I said.

<curly voice> Oooooooohhh....<\curly voice>

...aaahhh, I see it. Nope, that wasn't me.

I do enough hare-brained things of my own, it'd be selfish to claim the actions of others as my own....
:-)

Re: VBAM: Iron Stars

So would you guys like to see something similar to Starmada Edition? More or less? Ground warfare? It seems with various nations on Earth involved it is hard to get away from the hypothetical England attacks France type game. We could tie this into the other thread and give everyone Steam Mechs smile .

   -Jay

Re: VBAM: Iron Stars

Seems that there would be need be three levels of combat to worry about.  Ground level, atmospheric, and Aether...

But definitely interested in being able to run a combined arms campaign...though as Dan said...timeline is an issue.


Steam Mechs...and Diesel powered too. wink

Re: VBAM: Iron Stars

Go0gleplex wrote:

Seems that there would be need be three levels of combat to worry about.  Ground level, atmospheric, and Aether...

Not really.

In VBAM: Starmada, ground combat is handled abstractly -- I assume we'd do the same thing in the IS version. There may be an IS ground combat system in the future, but nothing definite...

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: VBAM: Iron Stars

cricket wrote:
Go0gleplex wrote:

Seems that there would be need be three levels of combat to worry about.  Ground level, atmospheric, and Aether...

Not really.

In VBAM: Starmada, ground combat is handled abstractly -- I assume we'd do the same thing in the IS version. There may be an IS ground combat system in the future, but nothing definite...

*just waits for someone to mention steam mecha again.* tongue

Cool...gotta do that whole conquistador thing... :twisted:

Re: VBAM: Iron Stars

Go0gleplex wrote:

*just waits for someone to mention steam mecha again.* tongue

Uh... okay...

"Steam mecha"

smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: VBAM: Iron Stars

cricket wrote:
Go0gleplex wrote:

Seems that there would be need be three levels of combat to worry about.  Ground level, atmospheric, and Aether...

Not really.

In VBAM: Starmada, ground combat is handled abstractly -- I assume we'd do the same thing in the IS version. There may be an IS ground combat system in the future, but nothing definite...

I'd like to see an 'Aeronef' version, and something to 'convert' between Grand Fleets and Iron Stars (or a Surface Fleet version of Iron Stars.

I"ve ..um...got some 'mecha' for Iron Stars....
:-)

Re: VBAM: Iron Stars

cricket wrote:
Go0gleplex wrote:

*just waits for someone to mention steam mecha again.* tongue

Uh... okay...
"Steam mecha"

smile

Ooo... somebody said it...

Re: VBAM: Iron Stars

Look at that nice big aiming point! *chuckles*  Looks pretty good Mike.  :wink:

Re: VBAM: Iron Stars

Go0gleplex wrote:

Look at that nice big aiming point! *chuckles*  Looks pretty good Mike.  :wink:

Heh... It's Victorian - big, armored, and clunky...

It's also not 100% finished. I'm not that happy with the textures. I don't have any rivets in it - it needs a better texture.

I threw this and some others together for Dan a few months back.

Re: VBAM: Iron Stars

Sorry for the absence....

Layoffs slated here at work (eeeekkkkkk) and assorted family issues have kept me out of the loop.

I would LOVE to help here.  Just let me know how I could contribute.  Fed my ego a little to see The Merchant Wars is still alive at some of the online shops, and got a new favorable blurb at rpgnow

Matt

Re: VBAM: Iron Stars

themattcurtis wrote:

I would LOVE to help here.  Just let me know how I could contribute.  Fed my ego a little to see The Merchant Wars is still alive at some of the online shops, and got a new favorable blurb at rpgnow

Matt

We could work in Grand Fleets without much difficulty. The systems share so much that is would be possible if there was much interesting in dreadnought campaigns.

Right now I am handling the stat conversions, then I will definetly need help with the campaign write-ups. I am a bit worried about scope since some terrible things are slated to happen a few years after the Merchant Wars.

   -Jay