Re: How about a new mech game
In that respect, this Star-mecha game is starting out in a similar fashion.
I was having a bit of deja vu , is all.
Gotcha. You are correct. I just wanted to point out that the AC stuff is "new", and not a mod of Starmada.
Well, its just that before I had a playable version, then it seems Iwas
being hounded by people who wanted to play it, relentlessly, and
then....crickets.
Welcome to the happy go-lucky world of game design.
No pun intended.
Heh.
Well...it really is almost done...as far as my part is concerned. Within
the next couple weeks I'll be presenting it to my company commander.
Apparently he's an old wargamer, with a fairly sizeable set of microarmor,
which I only discovered recently. I've managed to convince him to try it out
sometime soon. His verdict and suggestions will mean a lot to me.
I can't WAIT to hear how that playtest goes.
As per Kevin's suggestion, I'd suggest Star Mecha focus on the detail of
piloting and running a big mech, or a few of them. This is something AC
doesn't focus on, in favor of being able to pit several dozen per side, plus
light vehicle, fast air and infantry support.
I think it'll be just fine if they stick with where they are headed. After all, Starmada really can't run as many elements as AC can at one time (unless you count fighter flights).
I still say there's room for both (and my soon-to-be-renamed Warlords of Dimension X project... ).
Might I suggest we move the conversation about AC back where it belongs and let these fine gentlemen get on with their Starmecha thing?
Majestic Twelve Games
cricket@mj12games.com