Topic: Seekers and simultaneous play
I was thinking of how seekers would work in the round of firing. With interactive sequence, there usually will be few opportunities during the back and forth to take potshots at just fired seekers. With the one player does all attacks, followed by the other of the simul mode, the side firing second will have the advantage of not having their seekers susceptible to 2 rounds of fire. Are there any house rules floating around with solution (say require all seeker fire to happen before all other weapon fire)?
Edit: same issue would apply to flares as well.
Thanks,
Lucas