Topic: Mass seekers
I'm looking for opinions on the overpowering nature of mass seekers. I was running a fleet on thursday (based on the Battlefleet gothic Orks) that had a significant portion of its firepower tied up in Torpedo volleys. The design I was using combined: FF arc, 15 hex range, volatile, catastrophic and seeker. The escorts fired three dice worth and the terror ship fired 6 dice worth.
It seemed that the combination of huge numbers of seekers (at one point a 30 mass cruiser was looking at 60+ incoming) and the -3 to hit penalty for the catastrophic ability made it rather pointless for my opponent to even waste his firepower on the torpedos (he shot at my ships instead).
Has anyone else found seekers (especially with the mods that make them harder to hit) overpowering?