Topic: Weapon Trait examples
So, I've been introducing a few friends to the AE version of Starmada, and they started asking for examples of what the different weapon traits were. Some were easy to explain, but some when I started to think about them weren't as clear to me as I hoped. Maybe I could get some help from the community on this one?
IMP vs DMG: I equated this to a beam vs shot weapon. Higher IMP was more of a beam striking the hull multiple times, as opposed to a Higher DMG which was a one big impact weapon.
Continuing Damage: I didn't quite know about this one. Acid came to mind, but would there be a better space-borne example of a weapon?
Increased Hits/Impacts: I was thinking a B5 "Pulse" weapon, but can that hold true for both traits at the same time?
(Inverted) Range-Based traits: Damage was a pretty easy explanation, and Impact sort of followed suit (ie Laser beam that loses energy as range increases). What about examples for the others though? Especially the inverted ones; what gains power as range increases?
I managed to find examples of everything else.
Mahalo.