Topic: New to Starmada (Klingon Armada)
Hi all I bought the book online yesterday, my 'background' to the game is FC so I saw a couple of things that look a bit 'strange' within the book - though I've only skimmed so far. Just after comments from anyone who knows better!
1) The way thrust works there doesn't seem to be any kind of agility / turning circle differentiation between the ships in the game - of course the ships have different thrust values but that does not seem to stop them turning (indeed a DN seems to be capable of making a 120 degree turn in a move) - have I missed something? or does this not make much difference in the long run?
Also I've seen the 'cinematic movement' option and this looks like a better option for me than the standard 'inertia' mechanism of movement - anybody play with this?
2) Photons don't seem to be slow - seems strange from a long background of expecting photons to not fire every turn. If I just add 'slow' will it screw anything up?
3) Similarly disruptors are slow when overloaded. Again, if I change that will it cause issues?
I don't want to mess with the game too much, in fact I'd rather just play the rules but I would like the weapons to act like the FC ones.
Thanks, Stu.