Topic: Pre-Deployed Mines
Cricket, just wondering how you might point mines placed during the set-up of a game without having a mine-laying vessel present for the game itself. There are tons of examples from Sci-Fi of attacks into defensive minefields (no, I'm not planning any warp point assaults). Just paying for them at the ORAT rate used in ship construction doesn't feel right (too low?). In the past I have set x-Factors in the scenario set-up, but for some generated scenarios I would like to give the defender the option of adding mines to the mix rather than mandating them. Just wondering if you had an opinion.
Thanks,
Erik