Topic: Breaking the Unbreakable Chain

Another SNE supplement by yours truly. It expands on the Flotilla concept outlined in Steel and Air, introducing the Corvette flotilla, DEFSATs and Mixed Flotillas.

Note: although asking here whether I should go for ECM or Stealth for corvettes, I decided in the end to go for ECM, for one primary reason--even after downsizing some weapon batteries, having Stealth for the various corvettes caused them to go over-budget for SUs.

Three primary groups of ships--the Human Sphere, the Hlastran Federation and the Yostil Empire. The Yostil are TL -1 and with hyperdrives to give them more of a 'hit-and-run' mentality. The Hlastran go for a "heavy fast ships with small slow ships with long-range weapons" concept that I've played around with sometimes, and this time I hope it works.

EDIT: New file, minor cosmetic changes, finished off a sentence which I forgot I hadn't finished...)

Re: Breaking the Unbreakable Chain

This is what happens when you've got five minutes to spare and decide to play around with OldnGrey's shipyard spreadsheet...:D

(10004) 5M2S -class Breaking the Unbreakable Chain Human Sphere 10K Dreadnought
Nova TL: 2
Hull: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 * 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 * 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Thrust: 4 3 2 1 1
Shields: 2 3 4 5 6
ECM: 5 4 3 2 1
Weapons: 0 1 2 3 4
[V]: 20x Capital Missile (Gid/Skr/Dx3/Prc) / [TT] / 10 - 20 - 30 / AD: 20 14 10 7 5 4 3 2 1 1 1 0
   Mode2 (Pnp) / 2 - 4 - 6 / AD: 60 42 30 21 15 11 8 5 4 3 2 1
[W]: 40x PD Battery (Pnp) / [TT] / 1 - 2 - 3 / AD: 80 57 40 28 20 14 10 7 5 4 3 2
[X]: 20x Assault Laser Cannon (P.O.C.) (Gid/Acr/Prc/Dx2) / [TT] / 5 - 10 - 15 / AD: 20 14 10 7 5 4 3 2 1 1 1 0
[Y]: 10x Hypervelocity Rail Cannon (P.C.C.) (Pnp/Prx/Prc/Vlt) / [TT] / 4 - 8 - 12 / AD: 10 7 5 4 3 2 1 1 1 0 0 0
[Z]: 20x Heavy Flak Battery (J.A./C.F.W.) (Bls/Gid/Acr/Prx) / [TT] / 3 - 6 - 9 / AD: 20 14 10 7 5 4 3 2 1 1 1 0
   Mode2 (Pnp) / 1 - 2 - 3 / AD: 80 57 40 28 20 14 10 7 5 4 3 2
[A]: 20x Fusion Torpedo Launcher (PoL) (Dfs/Prc/Dx3) / [TT] / 3 - 6 - 9 / AD: 20 14 10 7 5 4 3 2 1 1 1 0
Specials: Fire Control, Marines (40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1), Carrier (30)

Re: Breaking the Unbreakable Chain

murtalianconfederacy wrote:

This is what happens when you've got five minutes to spare and decide to play around with OldnGrey's shipyard spreadsheet...:D

(10004) 5M2S -class Breaking the Unbreakable Chain Human Sphere 10K Dreadnought
Nova TL: 2
Hull: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 * 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 * 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Thrust: 4 3 2 1 1
Shields: 2 3 4 5 6
ECM: 5 4 3 2 1
Weapons: 0 1 2 3 4
[V]: 20x Capital Missile (Gid/Skr/Dx3/Prc) / [TT] / 10 - 20 - 30 / AD: 20 14 10 7 5 4 3 2 1 1 1 0
Mode2 (Pnp) / 2 - 4 - 6 / AD: 60 42 30 21 15 11 8 5 4 3 2 1
[W]: 40x PD Battery (Pnp) / [TT] / 1 - 2 - 3 / AD: 80 57 40 28 20 14 10 7 5 4 3 2
[X]: 20x Assault Laser Cannon (P.O.C.) (Gid/Acr/Prc/Dx2) / [TT] / 5 - 10 - 15 / AD: 20 14 10 7 5 4 3 2 1 1 1 0
[Y]: 10x Hypervelocity Rail Cannon (P.C.C.) (Pnp/Prx/Prc/Vlt) / [TT] / 4 - 8 - 12 / AD: 10 7 5 4 3 2 1 1 1 0 0 0
[Z]: 20x Heavy Flak Battery (J.A./C.F.W.) (Bls/Gid/Acr/Prx) / [TT] / 3 - 6 - 9 / AD: 20 14 10 7 5 4 3 2 1 1 1 0
Mode2 (Pnp) / 1 - 2 - 3 / AD: 80 57 40 28 20 14 10 7 5 4 3 2
[A]: 20x Fusion Torpedo Launcher (PoL) (Dfs/Prc/Dx3) / [TT] / 3 - 6 - 9 / AD: 20 14 10 7 5 4 3 2 1 1 1 0
Specials: Fire Control, Marines (40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1), Carrier (30)

Now that looks like it would make a pretty darn good BERSERKER for those who've always wanted to try and stop one  smile
Cheers,
Erik

Re: Breaking the Unbreakable Chain

Wot! only hull 75 big_smile
Think I topped the Drake notation at Hull 240 :twisted:  "That's no moon".

Paul

Re: Breaking the Unbreakable Chain

OldnGrey wrote:

Wot! only hull 75 big_smile
Think I topped the Drake notation at Hull 240 :twisted:  "That's no moon".
Paul

What kind of modifier did you give the "Exhaust Port" trait?  wink
Erik

Re: Breaking the Unbreakable Chain

Blacklancer99 wrote:
OldnGrey wrote:

Wot! only hull 75 big_smile
Think I topped the Drake notation at Hull 240 :twisted:  "That's no moon".
Paul

What kind of modifier did you give the "Exhaust Port" trait?  wink
Erik

None, the station was taken over by an ex-councillor from the London Borough of Islington.
He declared that it was an insignificant risk and put a sign up on the port - 'Proton Torpedo Free Zone'. lol

Anyone not knowing the joke - Islington declared the borough to be a Nuclear Free Zone and put up signs, much cheaper than fallout shelters!

Paul

Re: Breaking the Unbreakable Chain

@Blacklancer: if you'd (or anyone else would) like to use it for that purpose, go ahead--an AAR would be fantastic, of course...:)