Topic: An alternate sequence of play
It is alternate in the sense that it includes a new phase, the command phase, where players decides secretly whether their ships will be hurtling through space or try to maneuver swiftly.
After having used this variant many times, I can present it here. The idea is to give some tactical flavour to games, where you don't know how the other ships will behave when giving orders to yours. This variant has roots from SFO.
Marc