Topic: Maximum Burn

I've updated the Maximum Burn web site:

http://www.lclark.edu/~drake/starmada/maxburn.html

Notably, I've written up our house rules (including a very stable Newtonian movement system and the latest iteration of our campaign system) as "Appendix MB".  Also, I've provided a set of basic ships for introducing new players.

Let me know if anything is broken or if there is some cheesy strategy for stomping everyone in the campaign game.

Re: Maximum Burn

I've updated the Maximum Burn web site:

http://www.lclark.edu/~drake/starmada/maxburn.html

Notably, I've written up our house rules (including a very stable Newtonian movement system and the latest iteration of our campaign system) as "Appendix MB".  Also, I've provided a set of basic ships for introducing new players.

I like your movement system, especially the gravity well aspect  (and it is very understandable as written). Well at least I like it on paper.  Perhaps,  I'll have to look into that when I next pull out some ships!

Let me know if anything is broken or if there is some cheesy strategy for stomping everyone in the campaign game.

The only thing that I thought that you show add to the campaign system (and I think you had this in earlier versions) is that a person may spend a VP to get more megacredits.  Maybe 10 Mcr or 15 if you have the least number of VP (only 5 VP can be spent in a turn in this manner).  It might not help much, but it would help someone who is on a losing side beef up defenses to stay in the game.

Re: Maximum Burn

jygro wrote:

The only thing that I thought that you show add to the campaign system (and I think you had this in earlier versions) is that a person may spend a VP to get more megacredits.  Maybe 10 Mcr or 15 if you have the least number of VP (only 5 VP can be spent in a turn in this manner).  It might not help much, but it would help someone who is on a losing side beef up defenses to stay in the game.

Hmmm, I'm not sure.

I know I've had some versions where VPs and production currency were the same.  Making the VPs permanent ensures a steady march to the end of the game.  There may be something to be said for not making the game too balanced.

Does anyone else have opinions on this?

I do hope others will try the system out!

Re: Maximum Burn

I've put down some thoughts on killer strategies and their counters.  Any others?

Also, are there other ship design graphs you'd like to see?