Topic: what gunnery mod
Do you use?
The core rulebook had gunnery mods based off target size -- the smaller the vessel, the harder time D12 and D10 guns would have in hitting it.
Some folks didn't like this, so TMW offers the option of basing the same kind of mods off momentum. D12 guns are really hurting when trying to target vessels with a momentum of 5 or higher (+2 to hit).
I think it was right the first time myself. Reading up on naval battles, it seems speed didn't make a difference in "riding the splashes" so much as a ship's turning radius and ability to weave -- IE, it's ability to maneuver.
I like the original idea myself, and since I got to actually playtest a scenario yesterday night, tried it out once more. My opponent concurred -- but I don't know how folks here feel.