At least he reactions thus far have been generally good
I know that the length is a bit of a problem, but that is my problem all the way around. By the time the next Escalation Wars book is finished, I have a feeling it will be about 300 pages of *stuff*.
The major classes will get this extensive of a write up, but I don't see the minor classes getting much more than a page. It is kind of like in the old FASA Star Trek books, where some classes got four pages and some ships only took up half a page.
The style behind the current write ups comes from inspiration after spending some time the last week converting early WWII vintage ships over into Grand Fleets. Reading the ship entries on Wikipedia made me get in the mood for writing similar treatments for the existing ships, while expanding upon the backgrounds provided in Empire Rising. Some copying and pasting will still happen in cases where I said all there was to say previously, but putting designs in perspective is important, I think.
I managed to get one other class' text, the Ilustris Heavy Destroyer, written last night. About four pages for that one. Most of the other classes will be one pagers.
I also plan on having either art or silhouetted three-views for most of the ships when the book is 'done' -- if I can pull it off. Or it might just be silhouetted two views, if I get lazy. But that way everyone will at least know what the ships look like.
Jay: No separate KEB tech research; the limitation on tech levels should be the biggest problem for them. As noted, the Circasians are pretty low-tech, largely because they were only in space about 100 years by the time these ship classes appeared. After the war they get some better tech, but they still weren't all that advanced by the time of the Escalation Wars in the 2007-2023 period. They were better, but still not as high tech as the Ukal, Novon, or Kholran.
BTW...
Heavy Basing: A fighter bay equivalent that can base shuttles, breaching pods, and super-heavy fighters, but not normal fighters.
I am also toying with the rules that would be needed to make breaching pods work in SX in the form that I have in mind. I am thinking they will be fighters with a Breaching Pod class added them that will function as reusable Marines -- go to the target, "attack" and deposit troops, and then return to pick up some more. That allows me to apply other custom fighter types to them and make them interesting -- though potentially not worth the hassle, too.
-Tyrel