Topic: First Impressions after play.
Hi guys,
OK, I've been bantering around here about the Construction system and whatnot, but I hadnt had a chance to actually sit down and play a game until tonight.
It was just a small test run affair using stock ships from the Starmada X book. It took about an hour and change to run all told including learning and looking up ship stats and rules etc. I expect a second playing to probably take half of that time.
Imperials:
1 x Mojhari CA
2 x Contentious FF
534 CR
Arcturans:
1 x Thunderbolt DN
2 x Peregrine ES
541 CR
I'm not going to give a blow by blow as I didnt take notes (and who'd want to read it anyways?), but here are some initial thoughts after play:
1) The game is a lot of fun to play! Might be obvious, but a lot of games that look good on paper dont really play well...this is not one of them.
2) I actually liked the plotted movement. I generally dont care for such things, but in this case, it kind of added a 'pucker factor' not knowing where the enemy would end up. Without it., firing arcs would be fairly pointless since it would be easy to keep the enemy in your sights.
3) Being slow rocks when the range is great. We started at 25 hexes (biggest hex map I have) and the Thunderbolt just wrecked things with little threat of effective retaliation. The SUs saved by being slow really packs the weapons on! 30 decent weapons + Spinal mount! Thats a lot of firepower....a whole lot! They are all long ranged weapons and combined with the LRS, that ship was a beast.
4) Not having ANY rear firing weapons or AFB is a death sentence if the opponent has any Squadrons. The above mentioned Thunderbolt easily won the engagement slaughtering the 3 Imperial ships, but the remnants of the 2 Fighter Squadrons got behind her and forced her to Hyper out. Since Fighters move AFTER plotted movement and there is no 'opportunity fire' or anything of the sort, once the Fighters got behind her, there was literally no way to win (the 2 Peregrines had died off early in the fight).
5) Scavanged Twilight Imperium pieces make pretty acceptable miniatures. I'm actually using a mix of TI3 and TI2 pieces with some Buck Rogers (TSR 80s release) ships thrown in to fill out the class types.
All in all, a successful and enjoyable first run. This game definately has a lot of potential. I can see that balance screws are possible, but judicious use of pre-made 'realistic' fleet lists can overcome that. Looking forward to the next chance I get to play!