Topic: Is the Weapon Trait TELESCOPIC (Tls) the unbeatable wt?
Hello everyone,
I just finished playing a game against a good friend whose fleet is mostly composed of ships having weapons with the 3 weapon traits; Acr, Tls, Cts. In our games that we play in Jacksonville we allow Acr, then only two other weapon traits, and a maximum range of 18. My friend's 700 point speed 6 ships have 11 weapons with {Acr,Tls,Cts} range=18. The arc if the weapon is FR & the ship has Fire Control. This gives him 33 shots at range 12 to 18. My friend is very skilled at manuevering and using pivoting to keep the range long range and laying down a brutal barrage. Statisticly, this barage at long range should do c58 points of damage. This is brutal. I have tried everything to deal with this, but it seems that the only way to match this is with ships of my own having Tls. (for me, that would be Boring). Fighters have not worked, neither has anything I have tried. This has gotten frustrating and discouraging. I briefly considered abandoning S;NE.
I remember a post that described Energy Lances, which have SNE-Tls, from the Starmada Compendium as Broken. I think I see why.
It seems that if ur fleet does not have Tls-weapons, U lose
Does anyone have any suggestions? Obviously, in a battle in asteriods or with other terrain this may not happen. But in open space: No Tls = little chance of winning in an even-pointed battle.