Topic: Just had a brainwave...

...or maybe not. You decide...

Okay, now as we all know, I ain't that keen on fighters. Especially a great swarm of death heading towards my lonely lonely dreadnought...

Thus, I present to you...

/drumroll

The Anti-Fighter Fire Control (or AFFC for short).

The AFFC is an enhanced fire control allowing gun turrets, lasers etc to be taken under its control, allowing vastly improved firing times than vessels without it. However, the AFFC isn't very good at targetting large vessels--its programming just blots out the weapons from its 'mind'.

In game terms, any ship with an AFFC may fire any or all weapons during the Fighter phase of combat. Any weapons which fire during this period may not fire during the Combat phase. Additionally, because of the AFFC's rather limited scope, it can only target fighters, drones, marine boarding pods and battle satellites--it can't target ships.

Thoughts for space/cost are either:

5% of the ships hull, x1.5 DR

OR

20% of the weapon space, x1.5 weapon space when determining weapons' OR.

What do you think?

Re: Just had a brainwave...

So, what do you think...? Good idea, bad idea, couldn't-be-bothered idea?

Re: Just had a brainwave...

Speaking for myself, I haven't reached a pondering conclusion.   big_smile

On the surface it basically allows a ship to leave ship combat and enter the fighter phase as a dedicated anti-fighter mission. Would the ship then participate in the fighter phase as part of that phase's initiative process?

Would this be cheaper than a carrier with interceptors?
What is the advantage? Other than cool flavor - a la the Galatica's defense envelope.

Would it make more sense to apply this not as special equipment, but rather as a weapon enhancement? Or would that be over powering - effectively allowing any ship to carry one enhanced anti-fighter battery?
(course if you costed it properly....)

What about the old area defense network?

Re: Just had a brainwave...

I think tracking this in game terms will be fiddly.

However, I think Noel meant the Fighter Defense Network, which acts in the fighter phase.

I'd redo the FDN text a little, but as it stands it is playable.

At the end of the fighter phase the FDN can attack any and all fighter flights within 5 hexes.  Player rolls 1d6 subtracting the range from to the target. a further -1 penatly applied to each target beyond the first. If the result is positive, and less than or equal to the number of fighters in the flight, the attack is successful. The flight loses a number of fighters equal to the modified die roll.

I dunno why that was left out of the ST:X rulebook.

Re: Just had a brainwave...

jimbeau wrote:

However, I think Noel meant the Fighter Defense Network, which acts in the fighter phase..

Thanks, jimbeau. That is what I meant.