Topic: Klingon Armada NE questions

I recently purchased Klingon Armada Nova Edition and was looking through the Orion ships, noticing a stealth trait. But in my copy (marked version 1.0, June 2012), there is no section on how the stealth trait works. Do I have the latest version, or am I just missing something? I don't own the NE core rulebook.

Also, a minor question on seekers: it says place the facedown seeker next to the firing ship. Does this mean in an adjacanet hex, or the same hex as the launcher?

Re: Klingon Armada NE questions

No you are not missing something, Stealth is not detailed in Klingon Armada starship systems (it is in later books - Alien / Distant Armada). My version is 1.1 April 2012 I have no idea if this has been included in the book since.
It is treated the same as ECM, for each level of stealth attacks suffer a -1 penalty to the weapon attack modifiers.
Only difference is that stealth cannot be reduced by damage the way ECM can.

The marker for a seeker is placed in the firing ship's hex to indicate where it was fired from (unless at a standstill the firing ship will no longer be in that hex when the attack is resolved next turn).

Paul

Re: Klingon Armada NE questions

Hello, thanks for the helpful feedback. I have been working with the rules and have enjoyed the streamlined play compared to the last version I owned, Starmada X. One thing I have noticed with the Klingon Armada product is that there are several errors on the ship data cards. My question/concern is whether these errors alter the ship point values from what they were intended to be. Here are the errors I have found:

    [*] The Federation Kirov and Lexington list the photon torpedoes as having the Dfs trait.
    [*] The Klingon Adamant, Ardent and Swiftsword have a disruptor range in one of the modes showing a range of 12 instead of 18 or 9 (overloaded).
    [*] The Kzinti Frigate likewise has a disruptor range of 12.
    [*] The Kzinti Deathdealer lists no traits for the overloaded disruptor.

If these errors don't introduce problems with the point values, are the community-provided design tools capable of producing corrected data sheets?

One more thing I've wondered as I've played through the rules: what is the best use situation for anti-drone capability? The reason I ask is because by my calculations, the modifier for an anti-drone attack is (-1 attacking seeker penalty) + (-3 for drone Dx3 trait) + (-1 penalty for anti-drone attack) + (no range modifier due to drones Gid trait) = -5 modifier. For a single anti-drone rack, this means only one attack dice is rolled for a 33% chance of a successful hit. Since the Dx3 trait is not valid for attacks against seekers, a hit would only reduce the drone counter by one. Given the offensive value of drones, I was wondering if others have seen situations where the seemingly limited anti-drone defensive potential can outweigh that offensive potential? Thanks again for any feedback.

Re: Klingon Armada NE questions

Point costs for Kirov and Lexington are unchanged if [Dfs] is removed from their Photon Torpedoes. (Note that diffuse has a x0.99 construction factor -- essentially it has no effect on point cost.)

IIRC, the ships with range-12 disruptors are all limited to range 15 in SFB/Federation Commander.

The Deathdealer's point cost goes from 439 to 442 if [Dx2,Slw] is added to its Disruptors' overload mode.

An online tool exists to produce custom/corrected ship displays: http://www.mj12games.com/starmada/drydock.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Klingon Armada NE questions

Okay, I see. I was too hasty in assuming what I found were errors; I was basing my assessment totally on the weapons description table from page 37.

As for my drones questions, I'm still having a hard time understanding how to defend against drone attacks, even beyond the anti-drone question. A sample game I've used to test my drone attack and defense understanding is a Federation Constitution vs a Kzinti Fighting Comet. In this match-up it seems like it is always best for the Kzinti to shoot off all five drone racks at the first round near maximum range for a 20-point marker. Then even if the Constitution throws everything it has at the drones, it seems like it will typically lose all of its shields if not even have to take its first damage check. All this before the Kzinti can be engaged. How is it possible to blunt a mass drone attack when attacks against drone flights have a base -4 attack modifier?