Topic: Two suggestions for Admiralty Edition anti-fighter defence
I've been thinking about AE for the last few months, particularly with regards to fighters, strikers and seekers. An issue with the AE rules as-written meant that strikers and seekers, especially fast versions thereof, could in theory attack ships with virtual impunity and that only fighters could engage them before they attacked ships. I had been thinking of ways to improve the AF capabilities of ships but they revolved around the use of slow 'interceptor platforms' designed to remain on Combat Interception to intercept strikers and seekers on their attack runs, but that wasn't a perfect solution--and besides, it didn't allow the ship itself to attack their potential killer.
Then the Combat Interception rules provided an answer in another guise--those rules form the backbone of an optional rule I'm calling 'Anti-Fighter Alert', which allows Fighter-Exclusive weapons to attack fighters on their attack runs. The second suggestion focuses on making Anti-Fighter Batteries more effective in their primary purpose, by also allowing them to engage fighters on their attack runs.
Questions and comments welcome as always...