Topic: Imperial Crusade: Starmada.

Hello folks. I recently picked up Imperial Crusade: Armada, and decided to try my hand at converting its ships to a 'mada gameable form.

So, to start off.

Imperium: The Imperium is a vast interstellar nation that dominates countless star systems populated by trillions of people indoctrinated into the belief that their Empress is a living goddess, and service to her is the only path to salvation. Her desire for control has extended so far that she has her fingers in every last part of the society she rules, ranging from fashion, to religion, right down to the very biology of her subjects. Despite the many devices of oppression, rebellion is widely known to be futile, as the ships and armies of the Empress are everywhere, and always watching for the slightest hint of dissent against their immortal ruler.

Fleets:
The Imperial fleet is comprised of vast numbers of small combat ships supported by massive dreadnoughts and heavy carriers, with not much in between- the only vessel that exists in the gap between imperial destroyers and the powerful Imperial capital ships is a class of light carrier that exists to swarm the battlefield with ever more expendable fighter craft. Due to the vast reserves of material and fanatic, if not entirely well-trained personnel that the Imperial forces possess, Imperium strategic doctrine has no provision for the concept of unacceptable losses. All losses are acceptable, as the Imperium is prepared to absorb any number of defeats so long as the enemy is eventually destroyed.

Ships:

Victory-class Destroyer

If the tyranny of the Imperium were quantifiable through scientific measure, then the Victory-class destroyer would be the basic unit of oppression, as these vessels, at times, seem almost as ubiquitous as hydrogen. Nimble, lightly protected, armed with a basic array of laser cannons combined with a single large plasma gun and combined with the support of a fighter squadron, this vessel is churned out in astounding numbers by Imperial shipyards to act as a shield for the powerful large craft of the Imperial navy. Survival of these ships in battle is applauded, but not expected.

Victory Destroyer (136)
Hull 5 4 3 2 1
Engines 7 6 5 3 2
Shields 2 2 2 1 1
Weapons 1: XY 2: X 3: X 4: X 5: X 6: Y

X: Laser Battery- 4/8/12 1/4+/2/1
ACE ACE BDF BDF

Y: Plasma cannon 2/4/6 1/4+/1/3
Double Damage
G

Special: Hyperdrive, Overthrusters, Carrier (50)

Fury-class Assault Destroyer

The Fury-class is a modification to the Victory-class, replacing the Plasma Cannon with an Ion weapon so that the ship can come to grips with more heavily-shielded warships in close combat. That these ships will likely suffer extensive attrition has been accounted for in Imperial strategy.

Fury Destroyer (137)
As above, except replace plasma cannon with

Y: Ion cannon 2/4/6  1/4+/3/1
Range-based IMP
G

Honor-class command destroyer.
A concession to the idea that coordinated attacks are usually more effective, the Honor-class is a slightly larger destroyer the extra size going towards the electronics that are required to coordinate the actions of the Empire's destroyer squadrons. That these electronics also include measures to protect Imperial command officers from harm is a nod to the fact that while everyone in the Imperial forces is expendable, there are some persons which are less expendable than others.

Honor Command Destroyer (167)
Hull 6 5 4 3 2 1
Engines 7 6 5 4 3 2
Shields 2 2 2 1 1 1
Weapons 1: X 2: X 3: X 4: X 5: Y 6:

X: Laser Battery- 4/8/12 1/4+/2/1
ACE ACE BDF BDF

Y: Plasma cannon 2/4/6 1/4+/1/3
Double Damage
G

Special: Hyperdrive, Overthrusters, Countermeasures, Carrier (50)

(Note: All destroyers were given fighter tech +1 to make things fit)

Crusader-class light carrier.
The Crusader is the only ship that exists between in the gap between the star-blotting mass of Imperial destroyer fleet and the Empire's massive capital ships. The primary purpose of the Victory-class is to support destroyers by providing additional fighter craft to the field. These ships are also better protected and have a larger armament, as officers capable of conducting fighter operations cannot merely be picked up off of the street, unlike the crews of Imperial destroyers.

Crusader-class light carrier (293)
Hull 8  7 6 5 4 3 2 1
Engines 5 5 4 4 3 2 2 1
Shields 3 3 3 2 2 2 1 1
Weapons 1: X 2: X 3: X 4: X 5: X 6: X

X: Laser Battery- 4/8/12 1/4+/2/1
ACE ACE ACE BDF BDF BDF GHI JLK

Special: Hyperdrive, Carrier (150)

Warlord-class heavy carrier.

While the smallest of the Imperial capital ships, the vessel is equipped with powerful heavy weapons to supplement its primary role of being the heavy carrier of the Imperial navy, as it is one of the ship classes that is generally expected to have a chance at surviving the average imperial victory, ad the fact that the larger vessels of the Imperium tended to be staffed by those who have lived to prove themselves capable as well as loyal. Carrying twice as many fighters as the Crusader-class, the Warlord is an indispensable part of any major Imperial fleet operation.

Warlord Heavy carrier (680)

Hull 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines 4 4 4 4 3 3 3 2 2 2 2 1 1 1
Shields 4 4 4 4 3 3 3 2 2 2 2 1 1 1
Weapons 1: X 2: X 3: X 4: X 5: Y 6: Y

X: Laser Battery- 4/8/12 1/4+/2/1
ACE ACE ACE BDF BDF BDF GHI JLK

Y: Heavy Laser- 6/12/18 1/4+/3/1
GHI GHI GHI

Specials: Hyperdrive, Fire Control, Carrier (300)

Empress-class dreadnought

The Empress class is the one of the Imperium's most powerful ships, and the name of the vessel places certain burdens on its captains to perform up to Imperial commands expectations. While death in battle in the Empress's name is considered to be a moral victory, the Empress's assassins are more than capable of enforcing the second part of "Victory or Death." the fact that a not-insignificant part of the Empress-class's firepower is invested in close-ranger plasma cannons was no doubt intended as a suggestion as to how the captains of such vessels were meant to conduct themselves in battle under the watchful eyes of the Empress's agents.

Empress Dreadnought (699)

Hull 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines 4 4 4 4 3 3 3 3  2 2 2 2 1 1 1 1
Shields 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1
Weapons 1: XZ 2: X 3: X 4: Y 5: Y 6: Z

X: Laser Battery- 4/8/12 1/4+/2/1
ACE ACE ACE BDF BDF BDF GHI JLK

Y: Heavy Laser- 6/12/18 1/4+/3/1
GHI GHI GHI GHI

Z: Plasma cannon 2/4/6 1/4+/1/3
Double Damage
GHI GHI GHI GHI

Holy Light-Class Battleship

The Holy Light is one of the few classes of ship not deemed immediately expendable, as it is a new, massive class of warship designed specifically for the task of rolling over what few galactic powers are still able to put up meaningful resistance against the awesome might of the Empire. equipped with powerful shields, a withering array of weapons, powerful electronics, and as many fighter craft as three Empress-class dreadnoughts combined, the Holy Light is set to be the Empress's premier instrument of terror.

Holy Light Battleship (1865)

Hull 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 1 1 1 1 1 1 1
Shields 5 5 5 5 5 4 4 4 4 3 3 3 3 3 2 2 2 2 1 1 1 1
Weapons 1: XZ 2: X 3: X 4: Y 5: Y 6: Z

X: Laser Battery- 4/8/12 1/4+/2/1
ACE ACE ACE BDF BDF BDF GHI JLK

Y: Heavy Laser- 6/12/18 1/4+/3/1
GHI GHI GHI GHI

Z: Plasma cannon 2/4/6 1/4+/1/3
Double Damage
GHI GHI GHI GHI GHI GHI

Specials: Fire Control, Countermeasures, Hyperdrive, Carrier (750)

Faith-class Shrine ship
The Imperium seeks out people with powerful psychic abilities for service in the various departments of the Imperial government, and the armed forces are no exception. The Imperium has turned part of its considerable resources into weaponizing psychic abilities for use in all theaters of combat, and those efforts have borne fruit in the Imperial shrine ship. Equipped with a host of powerful psychic amplifiers, these vessels allow their gifted crew members to cloud the minds of enemy gunnery and sensor officers, as well as project their hatred of the enemies of the Imperium into energy which sets about doing the very practical work of destroying them.

Faith Shrine Ship (206)
Hull 6 5 4 3 2 1
Engines 6 5 4 3 2 1
Shields 2 2 2 1 1 1
Weapons 1: X 2: X 3: X 4: X 5: Y 6:

X: Laser Battery- 4/8/12 1/4+/2/1
ACE ACE BDF BDF

Y: Hate cannon 2/4/6 1/4+/1/3
Ignore Shields, Extra Hull damage
G

Specials: Hyperdrive, Stealth, Carrier (50)

Devotion-class Cathedral ship
The Devotion-class is effectively a shrine ship written very large, with more space for defenses, weapons, as well as the psychically-gifted individuals that power its most baffling defenses and most devastating weapons- the idea that a ship so large would be so difficult to target ha caused certain consternation in what open enemies of the Imperium remain.

Devotion Cathedral ship (1118)

Hull 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines 4 4 4 4 4 3 3 3 3  2 2 2 2 2 1 1 1 1
Shields 4 4 4 4 4 3 3 3 3 2 2 2 2 2 1 1 1 1
Weapons: 1: X 2: X 3: Y 4: Z 5: Z 6

X: Laser Battery- 4/8/12 1/4+/2/1
ACE ACE ACE BDF BDF BDF

Y: Heavy Laser- 6/12/18 1/4+/3/1
GHI GHI

Y: Hate cannon 2/4/6 1/4+/1/3
Ignore Shields, Extra Hull damage
G G G G

Special: Hyperdrive, Stealth, Countermeasures, Carrier (250)</r>