Topic: Does high armor just bounce everything?
Looking for a mech game. Battletech, Heavy Gear, Dirtside, and that one where you paint your own dice all fail me in various ways. I HEART Starmada. Played it for years. Feel stupid I forgot he made a mech game.
So I'm playing with the spreadsheet from the Lord of All Things Spreadsheetable, and I must be misunderstanding something. Started with PPCs, pressed a bunch of buttons and made the Warhammer from hell.
Am I correct in saying that I don't care if my to-hit number is 10 if you need a damage 4 weapon to even think of attacking me? No small weapon can wear me down? No auto-hit on a crit to hit roll maybe?
Unit Name: Death Nation: CWWTTOTG (CPV:56)
Type: PA Trooper
Unit Size: Medium (6)
Tech Level: Fission (5)
Movement Points: 3
Stability Modifier: +1
Thermal Signature: 10 (Base 10)
Armor Points: 9
Construction: Right Arm Without Hand x1, Left Arm Without Hand x1, Legs x2
Equipment:
Weapons (Adjusted):
1) Mega Zap (Left Arm / Side)
Range:5 (5/10/15) RoF:2 DMG:d8
Energy Weapon Thermal Signature:3
Mods: Inverted Range Penetration Modifiers, ,
, ,
2) Mega Zap (Torso / Front)
Range:5 (5/10/15) RoF:2 DMG:d8
Energy Weapon Thermal Signature:3
Mods: Inverted Range Penetration Modifiers, ,
[size=50]And going from armor 8 to armor 9 made me 7 points cheaper (Starmada overcosts movement too, but start a thread over there for that).
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