Topic: What does getting knocked down do?

You take a stability roll from getting hit a lot, which is cool.  But you only take damage from a fall if you fall off of something, and you make a standing roll (that you need a two on) before the next move phase.  It doesn't seem to do anything.

Re: What does getting knocked down do?

Recovery generally costs a non-insignificant amount of MP for most units, plus they only get half of what they have left on their next move- so units that have been knocked over can/will find it hard to move out of the danger zone they ended up in. Plus, airborne units crash if they fail stability.

Re: What does getting knocked down do?

The only place stability costs MP is the 2 you have to pay to reroll a fail in the movement phase.  Knocked down from fire happens later.  I can dig extrapolating the half-MP part of that sentence to cover next-move-phase after standing for free though.

Re: What does getting knocked down do?

That's pretty much correct. Getting knocked down wrecks your movement a bit and may make it easier for the enemy to achieve lock-on the following combat phase (movement of 2 hexes or less).