Topic: Dual-Mode and firing arcs

I've just wondered: Is there anything speaking against having Dual-Mode weapons with different firing arcs? I suppose it works on a construction level as it just changes the SU cost, but I fear this could be abused for things like broadside weapons

Re: Dual-Mode and firing arcs

From a gameplay and/or balance perspective, nothing seems blatantly wrong with it -- although it does seem a bit munchkin-y.

I'd be interested to know how it's explained "in-universe", though.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Dual-Mode and firing arcs

Oh, I'm just tinkering with Full Thrust conversions, and the Sa'Vasku have organic ordnance launchers who can launch proper torpedoes with a narrow firing arc and a swarm-based anti-fighter weapon that covers all 360°. I might just take a middle ground and make the torpedoes more maneuverable and the swarm more sluggish.

Re: Dual-Mode and firing arcs

And you'll be sharing the results, right? smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Dual-Mode and firing arcs

We'll see about that XD