Topic: Nova playtest rules -- damage location
Over the past few days, I've been working on some ideas regarding the inclusion of a "damage location" roll to Nova. Here are the results so far; feedback is much appreciated.
When using this rule, the ship display is modified as follows: draw a box around the middle group of hull boxes; these are no longer "hull" boxes. Instead, these are "system" boxes. Next, divide the number of system boxes in half, rounding up. Place a bullet (•) in that numbered box. Finally, place a second bullet in the last system box. For example, the Imperial Majestic-class BC has 17 hull boxes, divided into groups of 6-6-5. When using this rule, the middle group of 6 boxes become system boxes instead. Bullets are placed in the 3rd and 6th system boxes.
Note that if a ship has armor boxes, these are unchanged on the ship display (although they will operate somewhat differently).
Because this modification increases the relative worth of each hull box, all weapons fire is conducted with an additional +1 bonus to the attack modifier.
When applying damage, any armor boxes possessed by a ship are checked off before moving to any "internal" damage -- this is a change from the current system in which the first group of armor boxes are checked off, then the first group of hull boxes, then the second group of armor boxes, and so on.
Once all of a ship's armor boxes (if any) have been checked, instead of automatically checking off hull boxes, roll one die per hit: 1-3: check off one hull box; 4-5: check off one system box; 6: no effect (the shot was deflected at the last second, or struck a non-essential section of the target).
When you check off a system box containing a bullet (•), immediately conduct damage checks as described on p.14 of the Nova Rulebook. Once all of the system boxes are checked off, any additional rolls of 4-5 have no effect.
Majestic Twelve Games
cricket@mj12games.com