Topic: 2300AD/Starcruiser 2300AD Fleets for Nova

So after a couple of years of tinkering and reworking the designs when I could find the time I finally have my Nova Edition 2300AD ships done. I no longer have the time in my life to put them all together "pretty" with lots of fluff and flair, but I wanted to get them posted up at least.

A couple of things about these designs...

For those familiar with the 2300AD setting you will see many ships that appeared both in canon materials and as man-made designs. I have tried to keep all of the designs true to the spirit of the setting, but these are not straight up "conversions" of any of the ships. In fact, I found that the inconsistent nature of the original design process and the differing philosophies of many fan -made ships made it impossible to establish a coherent conversion process. As a result I went back and used a modified version of Starcruiser 2300AD's Naval Architects manual to redesign every single ship. In this way I was able to produce designs that were entirely consistent, and generate the statistics that I used to build the SNE versions.

After building and testing a number of these new conversions I found that play test games were very "vanilla". So, I started to rework some if the core elements of 2300AD to add more diversity to the SNE versions. There are several examples of these changes that those familiar with 2300AD will notice.

First off, I had originally designed every fighter as a standard ship and then placed them into groups of 4 to essentially make a flotilla. Play test games showed that these were ok, but decidedly un-fighterlike. After redoing them as SNE fighter flights the designs lost some power, but added a little more fun. One thing this caused was to have to "fudge" things a little to be able to include fighters not based on ships. For planetary interceptors/fighters I just include a 3-hull ship with no other features just so I can put the fighters on the board, but we never actually include the "ship" in the setup.

The next change that I made was to submunition weapons. As built in 2300AD these are expendable direct fire weapons, that (because of their nuclear detonation nature) affect line of sight. I decided that to add flavor to the games I would change submunition weapons into Flares and Mines. I looked at the design intent of the submunition launcher, and if it was a defensive type system primarily for protecting a vessel against attacks I converted it into Flares. Conversely, if the submunition dispenser was a primarily offensive system, I converted it to Mines. Playing around with these I found that they added a lot of complexity to the play test battles without "breaking" the overall feel.

In 2300AD recon drones can play a big role allowing a vessel access to targeting and search information without exposing itself by running its own active sensor systems. I played around with a couple of things but eventually settled on converting the drones to Probes with the rule alterations that I have posted elsewhere.

In 2300AD electronic warfare plays a very important, if sometimes vague, role. To try and get this flavor I have used Active/Passive sensor optional rules and I have also included the Scout special ability on several ships, though nothing exactly as it appears in 2300AD. I have intentionally not used the Escort ability so these special scout vessels are used in the less direct role of fleet electronic warfare support (though if I ever have the time to try it I have a plan for using their ability in a campaign setting).

I decided to limit the numbers of missiles that I ship could fire in a single attack to just one salvo, with its BAS determined by the number of remote communicators that the ship had. With this I also put in a house rule that one ship can only fire 1 missile salvo per turn. This simple change kept missiles from being overly powerful compared to how they work in 2300AD. Because of this I also redid fighting missiles as weak, but potentially numerous and therefore useful fighters WITHOUT limiting how many a ship can have on the board at once. Even though this makes them quite different than the 2300AD versions, it does play ok, and helps justify the "pointing" of ships using them. In play test these tweaks made for some interesting choices for players beyond range, aim and fire.

I included Marines, but limited their number to the lift capabilities of a ship's small craft, with additional troops being lumped together as Transport. Likewise, I only included armed landers as SNE Shuttles, though a vessel may have numerous small craft in 2300AD.

The last thing I will mention is that some slight "tweaks" were necessary in a few designs to make them SNE Space Unit compliant. However, there are some units that are over the SUs by hull size. In every instance that I did this, it is to accommodate auxiliary services and has no bearing on the combat capabilities of a ship. The majority of the "oversized" ships are civvies and I would rather have a smaller Hull with "oversized" cargo. I didn't want civvies to become damage sponges... Also, players have a tendency to look at huge Hull civilian ships and say, "hey, let's fill all that cargo space with weapons." In the real world auxiliary warships are never INTENDED to fight purpose built combat vessels (though they sometimes had to). In the game ships like that quickly get outlandish. By keeping Hull down and making all civilian construction Fragile Systems I tried to keep this tendency under control.

Re: 2300AD/Starcruiser 2300AD Fleets for Nova

French Battle Fleet
The primary mission of the French fleet is the defense of its core system assets. The secondary mission is the protection of its many colonies. Despite its size, having so much shipping wrapped up in these missions leaves few combat vessels available for commerce protection. The majority of merchant escort is handled by a number of auxiliary cruisers converted from commercial hulls while true warship types are employed elsewhere.

[attachment=0]french fleet.pdf[/attachment]

Re: 2300AD/Starcruiser 2300AD Fleets for Nova

British Battle Fleet
The primary mission of the British fleet is protection of its colonies, relying on their alliance with the French to cover their core system assets. As such, most of British warships are scattered at various locations with a relatively small "reserve fleet" at Sol. The secondary mission of the British fleet is merchant protection and many light vessel types are deployed throughout human space for this purpose.
[attachment=0]British Ships.pdf[/attachment]

Re: 2300AD/Starcruiser 2300AD Fleets for Nova

American Battle Fleet
The primary mission of the American fleet is protection of its vast merchant fleet. Large numbers of escort types are deployed throughout human space to accomplish this. The secondary mission is commerce warfare, and a small, scattered force of hunter-killer type ships are tasked with crippling an adversary's ability to move freely. The last component of the American fleet is colonial defense, composed primarily of older or smaller vessels with largely reserve crews

[attachment=0]American Ships.pdf[/attachment]

Re: 2300AD/Starcruiser 2300AD Fleets for Nova

German Battle Fleet
The primary mission of the German fleet is maintaining a "fleet in being" sufficiently strong enough to oppose France if needs be. Strong squadrons are never broken up to cover larger regions, but held in strategic "choke points". The secondary role of colonial defense is the province of large numbers of planet-based fighters and a handful of patrol craft. German naval assets are totally inadequate to provide merchant protection, but many commercial vessels carry some defensive weapons and a few auxiliary cruisers are available for some duties.
[attachment=0]German Ships.pdf[/attachment]

Re: 2300AD/Starcruiser 2300AD Fleets for Nova

Manchurian Battle Fleet
The Manchurian fleet is built around the concept of commerce warfare. Most offensive units are intended to avoid contact with enemy fleet elements while striking at vulnerable merchant and auxiliary shipping. In addition, Manchuria maintains a small but potent fleet of main combatants mostly in defense if their core holdings. Colonial defense is limited at best with a handful of patrol craft supported by planet- based fighters.

[attachment=0]Manchurian Ships.pdf[/attachment]

Re: 2300AD/Starcruiser 2300AD Fleets for Nova

Argentine Battle Fleet
Argentine naval doctrine is divided between forces capable of conducting long range patrol and strike missions, and maintaining a core fleet strong enough to oppose Brazilian forces if necessary. The bulk of argentine ships are "cruising" type ships employed along the "Latin Finger" of human exploration. Assets in the core systems are considerably more modern but far less numerous. Argentina relies on its close alliance with Mexico to bolster its combat fleet in the event of open hostilities. Because it is stretched so thin, and has a meagre merchant fleet anyway, Argentina has little or no commerce protection capability.

[attachment=0]Argentine Ships.pdf[/attachment]

Re: 2300AD/Starcruiser 2300AD Fleets for Nova

Japanese Fleet
The Japanese is a mix of modern, heavy combat units and mostly older escort type vessels. Through its close ties with France, Japan has in the past been able to secure licensing agreements to build their own versions of French warships. More recently, the Japanese have been expanding their fleet, mostly through domestically designed craft. With a small merchant fleet and colonies within areas they can count on French protection, the Japanese have localized their fleet into a few, strong squadrons.

[attachment=0]Japanese Ships.pdf[/attachment]

Re: 2300AD/Starcruiser 2300AD Fleets for Nova

Brazilian Fleet
The Brazilian fleet has some very difficult tasks that have very different requirements. First, the Brazilians must maintain a strong "fleet in being" to oppose Argentina and their Mexican allies in the core systems. Beyond this, Brazil must also be able to support its colonies at a great distance from earth. The greatest number of Brazilian ships can be found at the core, to be a strong presence should hostilities begin. However, most of Brazil's most capable and powerful vessels are typically on long patrols to their colonies or into areas where they can strike at Argentina's holdings if necessary.
[attachment=0]Brazilian Ship.pdf[/attachment]

Re: 2300AD/Starcruiser 2300AD Fleets for Nova

Russian Fleet
The Russians have no extra-solar colonies as of yet, however, they have been ramping up for a colonial effort somewhere along the French arm. Because of this, their meagre space forces have seen a recent surge. To back up the older, second hand French frigates and handful of auxiliary cruisers, the Russians have ordered new construction frigates from France and have begun deployment of their own home-grown frigate and destroyer types. While these vessels are at least a generation behind the current cutting edge, they represent a huge leap forward in capability for Russia.
[attachment=0]Russian Ships.pdf[/attachment]

Re: 2300AD/Starcruiser 2300AD Fleets for Nova

Ukrainian Fleet
The Ukrainian fleet, while not on par with those of the great powers, is one of the most capable of any "tier 2" nation. Built first and foremost for defense of its few colonies, Ukraine's fleet is a good mix of types with solid domestic cruisers and destroyers supplemented by new construction frigates and fighters purchased from France. Ukraine has little need to maintain a strong core presence, instead focusing its strength deployed to its developing colonial holdings.
[attachment=0]Ukranian Ships.pdf[/attachment]

Re: 2300AD/Starcruiser 2300AD Fleets for Nova

Texan Fleet
The small Texan fleet is largely defensive in nature protecting core and colonial assets. Texas's interstellar warships are limited to a handful of destroyers and frigates, but their most potent capability lies in its ground based fighters. Relative to its size, Texas has built up the largest fighter force of any Terran nation. Composed initially of purchased and later license built, American fighters, Texas has now developed and produced an excellent domestic design. The Javelina interceptor has even garnered some attention from potential buyers looking for a solid but economical colonial defense fighter.
[attachment=0]Texan Ships.pdf[/attachment]

Re: 2300AD/Starcruiser 2300AD Fleets for Nova

Australian Fleet
Australia's small space force has two primary missions: colonial defense and commerce protection. Because of its focus, the Australian fleet is primarily composed of destroyers and frigates capable of flexibility and economy. With just a few cruisers available and no large capital ships, Australia has no true "battle line" capable of going toe to toe with enemy fleets. In any major conflict Australia can count on its close alliance with America, and would certainly adopt a "commerce warfare" doctrine.
[attachment=0]Australian Ships.pdf[/attachment]

Re: 2300AD/Starcruiser 2300AD Fleets for Nova

Some fleets without written abstracts...

[attachment=0]Friehafen Ships.pdf[/attachment]
[attachment=1]Azanian Ships.pdf[/attachment]
[attachment=2]Arabian Ships.pdf[/attachment]

Re: 2300AD/Starcruiser 2300AD Fleets for Nova

A couple more smaller fleets without descriptions...

[attachment=0]Scandanavian Ships.pdf[/attachment]
[attachment=1]Mexican Ships.pdf[/attachment]
[attachment=2]Indonesian Ships.pdf[/attachment]

Re: 2300AD/Starcruiser 2300AD Fleets for Nova

Kafer Battle Fleet
The Kafer fleets have two basic purposes; defeat enemy fleets and deliver ground forces to a target world. To that end, just about all Kafer warships have been designed to go head to head with enemy ships while carrying a troop contingent. Kafers do not normally provide escort to rear -area transports and cargo vessels, though these types are usually armed and more rugged than comparable human vessels. Kafer system defense is typically handled by a combination of ground based fighters, liberal use of sentinal mines and ships too damaged to be part of their respective fleets. However, in Kafer "home" systems it is not unusual to encounter concentrations of warships preparing for battle even if they are not technically tasked with defending a system.

[attachment=0]Kafer Ships.pdf[/attachment]

Re: 2300AD/Starcruiser 2300AD Fleets for Nova

I've only seen supplements (such as Sol Cruiser, which was based in the 2300AD universe but free), so I don't know that much, but I'm interested...:D

Re: 2300AD/Starcruiser 2300AD Fleets for Nova

murtalianconfederacy wrote:

I've only seen supplements (such as Sol Cruiser, which was based in the 2300AD universe but free), so I don't know that much, but I'm interested...:D

Of course you're interested! I can't imagine a universe in which you wouldn't be.  lol
I just wonder how many other people might be left around these parts. It's awfully quiet most of the time.
Cheers,
Erik

Re: 2300AD/Starcruiser 2300AD Fleets for Nova

murtalianconfederacy wrote:

I've only seen supplements (such as Sol Cruiser, which was based in the 2300AD universe but free), so I don't know that much, but I'm interested...:D

As far as the 2300 AD setting goes the classic line regarding how the space combat is handled is that it is like "hide and seek with bazookas". Detect, identify, engage with missiles looking for a quick kill or at the very least to weaken the enemy, and then close and hose with beams/submunition detonation lasers. It's kind of an interesting cross between submarine combat and ironclad era gun duels.
Erik

Re: 2300AD/Starcruiser 2300AD Fleets for Nova

Blacklancer99 wrote:

Of course you're interested! I can't imagine a universe in which you wouldn't be.  lol
I just wonder how many other people might be left around these parts. It's awfully quiet most of the time.
Cheers,
Erik

Oh, there are some universes in which I'm lukewarm...:D
Activity seems to peak at certain times, but dips in others. I'm hoping to ignite some interest soon (if only for a short while), so stay tuned...:)