Topic: Unity: Seeking Weapons deployment Limits?
Welcome.
Yes, there doesn't appear to be any limits on how many seeking weapons you could have on the board (or your ship). It's more of a common sense thing - Starmada was designed to be played in a friendly environment. Deploying that many seeking weapons, while not against any published rule, is likely to result in the ire of other gamers, flipped tables, and real life volleys of dice. Either that, or you're playing with a bunch of people who have no issues with tracking that many counters... If that's the case you might actually have bigger problems.
Starmada isn't supposed to be rules heavy, SFB has that one wrapped up nicely. I've gotten the impression that there's the unwritten rule of "no min-maxing tolerated". House rules can always fix most problems. We're a light hearted group.
As for a magazine/ammo based system; there was one in the older Admiralty rules. I know Dan said that he wanted to simplify starship construction (Appendix Z I believe), and ammo was another calculation on top of the weapon one, so I can see how it got turned into the Expendable trait.
If you want that kind of system either a) make a house rule that states you can only fire X amount of seekers per turn/battery/etc. and load them to the gills, b) wait a bit and someone *cough*murtalianconfederacy*cough* will probably come up with an unofficial rule, or c) wait and see if Dan releases a rules annex with that as an optional rule.
Just my 2c CAD.