Topic: Report on my first game of Unity
Played my first unity game, well the first 5 turns anyway. Imperial task force vs Arcturans. The game went very much as I remembered Admiralty edition felt but I suffered from 'first game syndrome'. Trying to find where the relevant rules where was a chore (as with all 'new' games). I was playing solo so the work load was high. However the game went well enough for a first play through, which sounds like faint praise but its not. The following straightforward, but I think vital, procedure Hit/Impact/Damage meant I could hear the Lighting Cannons discharge and the screams of the crew as shields collapsed under a devastaing Pulsed Particle Cannon barrage! Do I have a particlarly fevered imagination?
One observation - marking Ballistic weapons with a '*' at short range is a bit of a pain as you still need to know what short range is. Yes you can easily work it out but its just one more thing to do in a game which when played solo has enought to do. Perhaps under-line the range value instead?
In future I will use one of the alternative movement systems as plotted movement does not realy work solo (no surprise there then :roll: ) but I wanted to do a vanilla test so just worked through it.
Finally the game would benefit from a decent play sheet the consolidated tables doesn't cut it I am afraid, at 5 pages it is way too big, with some stuff 'A.5 Ship systems' for example not require during a game. I will draw one up before my next game.