Topic: My thoughts on Unity
(or thoughts by a Rules Lawyer)
So, been kicking the tires on Unity for a bit, experimenting, updating, and generally having a grand old time. In all honesty if Unity hadn't come about I might have finished switching over to Full Thrust instead.
So what do I think (having picked up Starmada back in the Admiralty days, and done AE, Fleet Ops, and Nova, as well as going back to poke around in X)? Well, as a bit of a background, I'm a lifelong (if sadly a terribly inactive) pen and paper gamer. The list of RPGs I've played is to long for me to remember accurately. But when it comes to games like Starmada, it's easier to list (in general order of exposure): Star Frontiers, Star Warriors, Car Wars, OGRE, Star Fleet Battles (not Federation Commander), Silent Death, Babylon 5 Wars, Battletech (briefly), Babylon 5 ACTA, Starmada, Task Force Zeta, Starfire, Full Thrust. (Think that's all.) So I've played quite a few games over the years.
I was left kind of divided internally by Nova; there was aspects of it I liked, and aspects of AE that I missed. Unity did (for me) what I think Dan intended, bring AE and Nova together. The rules are straightforward and understandable, and don't require an eidetic memory or a trolley (or terabyte hard drive) to access; yet seem to cover most typical situations. *coughStarFleetBattlescough*
Starship construction no longer requires a spreadsheet (or columned accounting sheets) having most of the more complicated equations simplified, yet still feels robust enough (though admittedly not as simple math wise as Full Thrust). AE was open to lots of fighter customization, Nova almost none; Unity gives a much better balance, yet keeping with Starmada being about starship combat and not fighter scrambles. Fighter screens are a great new addition as well.
I think a lot of ship traits were fixed and/or improved upon - having both directional shields again (AE) as well as 'armor belts' (Nova) makes for even more possibilities and flexibility. I do miss the AE screens, though admittedly they did make for a bit more record keeping. I like having Marines as a single package - no more boarding pods, transporters, and marines. Stealth's current rules (better than Nova and AE). The removal of Scouts and Escorts from Nova (which I found really, really confusing; please keep them out Dan, I do beg of you).
Weapon traits as well - multi-weapon mounts (a novel idea). Seeking weapons from Nova (gives a better feel than drones/et al did, though I'm not 100% in love with the movement rules yet), defensive (the answer to fighters being unbalanced), the return of non-hull damage traits (pirates man), Slow Slow weapons.
I do feel that some things are still missing - Regeneration (I mean, what's good sci-fi without organic ships right?), AE screens (I love them and hate them at the same time), expanded tech levels (+/-2 just seems kind of restrictive), Starship/Fighter exclusive weapons (What do you mean that spinal mounted ship-killer cannon targeted my highly agile fighter flight?!), traits that affect Screens, and Cinematic Movement as an optional movement rule.
And then there's the things I'm terribly divided on - 4 vs 6 defensive arcs (love it & hate it), the range-based/variable ROF/IMP/DMG traits and increased hits/IMP (it a flexibility vs complicated issue to me), Anti-Fighter Batteries (like the Starmada X concept, but don't think that they alone would cut it in a more fighter/seeker-heavy universe) - maybe allowing more than 1 occurrence of them (2 AFB means 2 fighter kills on a 1? Would require a bit of recosting).
And things that I think could be removed - probes and shuttlecraft; concepts brought in with the SFU and have a bit more of a specialized feel to them (more cinematic and less tactical).
As for a straight conversion from AE and Nova to Unity; the rules lawyer in me needs it, the gamer in me sees Unity for what it was meant to be - something familiar yet new/fresh. The rules lawyer is slowly learning to "see the light".
Lastly though there's Dan's continued approach to comments about Starmada, which seem to take the great and user friendly approach of "that is interesting, do tell me why you feel that way" and "well, make a house rule, test it out, and let us know".