Re: SFU Unity

Take a pic of someone not so horrific with the book(s) and pass it off as yourself? big_smile

Re: SFU Unity

Why do my BSUR values not match the ones in your image? I have them entered with the same values, but I do not get the same BSUR. For example, my PHOT is 5.9, yours 6.8. PHOT OVL is 4.9 for me, and 5.7 for yours. Images included below. Update: It is only the PHOTs that do this, the other are right (although I did not put the Plasmas Torps in at all).

<IMG src="http://ericphillips.info/media/phot-example.png">http://ericphillips.info/media/phot-example.png</IMG>

<IMG src="http://forum.mj12games.com/download/file.php?id=1694&sid=ed650c40d1e27bda1334c1a1378f698d">http://forum.mj12games.com/download/file.php?id=1694&amp;sid=ed650c40d1e27bda1334c1a1378f698d</IMG>

Thanks. Great version of the SFU by far.

Re: SFU Unity

How does the Scatter trait work for Phaser-4s? The IMP is not used.

Re: SFU Unity

ericphillips wrote:

How does the Scatter trait work for Phaser-4s? The IMP is not used.

IMP is used; it just automatically "penetrates". So Phaser-4s do 2 pts of damage at medium range and 3 pts at short range.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: SFU Unity

mj12games wrote:
ericphillips wrote:

How does the Scatter trait work for Phaser-4s? The IMP is not used.

IMP is used; it just automatically "penetrates". So Phaser-4s do 2 pts of damage at medium range and 3 pts at short range.

Ah, I get it. Thanks.

Re: SFU Unity

mj12games wrote:

Starmada engine ratings are a little more complicated. They are based off of how much power is left for movement in FC after all weapons have been powered. This number is divided by the EPR to obtain the engine rating.

So, for a FRAX heavy cruiser with a movement cost of one, and only phasers, DISRs, and drone racks the engine would be "8?" (move cost *4. 30 warp minus zero charge needed by weapons. So 30/4 = 7.5?) Seems a bit fast. Unless you include the 2 power needed to fire the DISRs.

Re: SFU Unity

mj12games wrote:

Starmada engine ratings are a little more complicated. They are based off of how much power is left for movement in FC after all weapons have been powered. This number is divided by the EPR to obtain the engine rating.

So, for a FRAX heavy cruiser with a movement cost of one, and only phasers, DISRs, and drone racks the engine would be "8?" (move cost *4. 30 warp minus zero charge needed by weapons. So 30/4 = 7.5?) Seems a bit fast. Unless you include the 2 power needed to fire the DISRs.

Re: SFU Unity

ericphillips wrote:

So, for a FRAX heavy cruiser with a movement cost of one, and only phasers, DISRs, and drone racks the engine would be "8?" (move cost *4. 30 warp minus zero charge needed by weapons. So 30/4 = 7.5?) Seems a bit fast. Unless you include the 2 power needed to fire the DISRs.

No. Sounds like you're thinking SFB here. In FC power is power (AFAIK, no difference between Warp and Impulse anymore). You'd take all the power generated by the Frax CA (34), subtract the cost of firing the phasers and disruptors (6*1+4*.5+4*2=16). Divide the remaining by EPR (1*4) and you get speed = (34-16)/4 = 4.5 => 5.

ericphillips wrote:

Why do my BSUR values not match the ones in your image? I have them entered with the same values, but I do not get the same BSUR. For example, my PHOT is 5.9, yours 6.8. PHOT OVL is 4.9 for me, and 5.7 for yours. Images included below.

Did a quick mucking with the spreadsheet. I'm guessing that that list was drawn up before Unity was finalized, and he was using 0.7 for Slow instead of 0.6 which he appeared to have settled on. (Using 0.7 got photons right in line.)

Re: SFU Unity

MRCAcct wrote:

Thanks. All that makes sense. I was thinking SFB, you have that right. Cheers.

Re: SFU Unity

I just picked up Klingon Armada and Romulan Armada Unity and, as a long-time SFU player (both SFB and FC), I really love how things like movement, power allocation, and firing arcs have been "SFU-ized" in this version. I think SFU fans will love Unity!

My question is about PPs. In another post it was stated that PP costs are "per individual weapons mount." Now, what is that exactly? Is that each individual box, or each firing arc group? For example, on the Klingon D5, it costs 2 PP to overload disruptors. There are 4 disruptors in 2 groups: 2 FAL and 2 FAR. How much would it cost to overload ALL of them? 4 PP? Or 8 PP?

Re: SFU Unity

The cost is per box.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com