Topic: Darkness on the Outer Rim: Ships of the Shadow Dragon Cartel
"Mike-Two, pull up close to Mama Bear, and stay tight. Last place you wanna get caught off guard is in this maze."
--As recorded on the black box of the ore transporter MV Houston Belle, found hulled along with its escorts in the Rho Charon system.
The Outer Rim is a dangerous place to do business, and enough unescorted bulk carriers have been toasted to scare all but the most well-prepared merchant fleets out of an Outer Rim prospect. Usually, "well-prepared" is defined as "armed to the teeth, and as far beyond as we can get away with, without cutting into cargo space."
This generally means that an Outer Rim convoy is as dangerous as a military task force of any Coreward race, and keeps the pirate wannabes in personal skiffs with coilguns bolted to the sides well out of the Rim. The pirates that do stay out here are loaded for this kind of bear.
The Charon sector is particularly vicious - filled with ore belts richer than any two Coreward sectors put together, but claimed by the Shadow Dragon Cartel, a crime syndicate with tentacles in illicit activities from slavery on the Rim to polluting on Coreward worlds. No coilgun-skiffs are found here - the Dragons rake in a whole system's GDP worth of income, their ships are original in design, and their weaponry is so far removed from any military predecessor as to be unrecognizeable.
Of course, they don't spill the beans about their ships' capabilities, so the information gathered here is compiled from encounters Dragon ships (largely off of black boxes) and the odd captured vessel. It is known that their systems, while scratch-built, are just as efficient as an average military's. (All TLs are +0.)
Their signature weapon is called the Drunkard Missile; a fast-moving ballistic weapon with an erratic flight path. While its sheer randomness limits range and makes hits unlikely, the warheads that do connect usually land on parts of the shield that automatic shield vectoring software is not anticipating hits from, defeating shielding much easier and striking the hull with considerably more force than expected.
Their only encountered fighter-class ship, codenamed Faultline, is a fast-moving interceptor with long-range particle blasters. A Faultline has never been captured, as its pilots activate their self-destruct if all Dragon ships have been destroyed and there is no hope of winning.
Faultline-class Fighter
Fast, Interceptor, Extended Range
Ships: 6 5 4 3 2 1
Speed: 12
Range: 2
+1 to hit vs. fighters, -1 to hit vs. starships