Topic: cheap point defense, breaking some unwritten rule?
Playing around in the spreadsheet, trying to come up with defenses for massive seeker attacks, I came across an unwritten, or at least I could not find it in the rulebook, forbidden weapon trait combination: Bls & Dfn.
French weapon designer, Budgéte (pronounced Bud-jeet; yes, I'm making this all up ), may have found a solution to the massive waves of enemy seeking missiles. Since this point defense system is devoted to anti-fighter and anti-seeker defense, the range was cut to 1 as no need to fire at range 0 (Bls) nor there was a need to fire at a supposed long range of 2 (Crn). [a range 1 weapon ends up being 0-1-1]. Several variants of her experimental point defense system are currently being tested.
Budgéte Emitter: *-1-* 1×3+/1/1 Bls; Crn; Dfn; Pnp [SU=0.5]
Budgéte Emitter-II: *-1-* 2×3+/1/1 Bls; Crn; Dfn; Pnp [SU=0.9]
Budgéte Spray: *-1-* 4×3+/1/1 Bls; Crn; Dfn; Exp; Pnp [SU=0.4]
Budgéte Burst: *-1-* 1×3+/1/1 Bls; Crn; Dfn; Pnp; Prx [SU=0.9]
The last one is quite controversial as it has a tendency to damage the firing ship. Spray is equivalent to the Scattergun from Full Thrust's Kra'vak (and the boys in the lab always snicker when she calls this weapon "Spray"... anyone got a better name? don't want to use Scattergun)
I went with ACC 3+ since a lot of my weapons have that ACC, and it's a lot easier to play a lot of ships or various weapons if there's some consistencies, especially since the ACC is buried in a string of text. I noticed that it's cheaper to go with ACC 2+ than ACC 3+ & Pnp.
[yes, one tends to get a little wacky when staring at a spreadsheet for days] :?