Topic: Countermeasures: worth it?
In short, no. That system is too expensive, better to buy more Hull or Screens (why did you change the name from Armor?)
I designed a ship to fit my Italian Littorio-class BB miniature and set a goal of 700 points to match Beowulf's 700 point Arizona class, the primary opponent in the near future (or similarly designed ships of his).
Once I did that, I wondered about the use of Countermeasures. That system seems quite pricey, and someone made a statement about our (Beowulf's and mine) overly offensive ships vs lack of defense. Oh, the defense is there, just not in overly (IMO, and I think Beowulf's by him not using them in his ships) expensive defensive options such as Countermeasures and Ionized Hull.
So I decided to put Countermeasures-1 on my BB and see what I had to sacrifice to stay at 700 points. In short, losing 15 Armor (from 27 to 12), er Screens, (and one Tractor Beam, oh my) was not worth it and here's the math to prove it. Anyone is welcome to provide counter examples to prove Countermeasures is worth it, but I'm going with what probably will see play as my example.
Damage tracks, with Countermeasures or without [more Screens] (I like putting Shields on top as that's the first thing you have to check) :
Shields: 3 3 3 2 2 1 1
Screens: [27-26-25-24-23-22-21-20-19-18-17-16-15-14-13-] 12-11-10-9-8-7-6-5-4-3-2-1
Hull: 14-13-12-11-10-9-8-7-6-5-4-3-2-1
Engines: 4 4 3 3 2 2 1
Weapons: 19 17 14 11 9 6 3
So Countermeasures cost me 15 free hits. 15.
The enemy ship's main armament (as shown in the Basin) is 9-18-* ... 1x3+/1/4 ... Crn; Mdl
4 guns, 2 forward, 2 aft, but all 4 firing into nearly all the arcs but G & L.
The Shields will be useless against his main guns, of some use against his secondaries, but I'll focus on the primaries.
Let's play the average game.
Two rounds "long" range (really Middle range thanks to Crn; yeah, my weapons have Crn as well.. gotta fight fire with fire). The enemy may or not have turned broadside to shoot at me with all his guns, but I will assume so for maximum effect (worst case scenario for my poor BB):
Countermeasures-0: 4 shots x 0.67 hit chance (3+) x 2 rounds = 5.36 hits, x4 damage = 21.44 (21); 6 Screens remaining.
Countermeasures-1: 4 shots x 0.50 hit chance (4+) x 2 rounds = 4.00 hits, x4 damage = 16.00 (16); 4 internal hits.
Status: Still alive and functioning at top efficiency, one Weapon takes out 3 Tractor Beams (ow? ), Engine hit has not reduced speed, Shield hit has not reduced its maximum (still useful against his secondary weapons).
Third round, short range:
Countermeasures-0: 4 shots x 0.83 hit chance (2+) x 1 round = 3.32 hits, x4 damage = 13.28 (13); 7 internal hits.
Countermeasures-1: 4 shots x 0.67 hit chance (3+) x 1 round = 2.68 hits, x4 damage = 10.72 (11); +11 internal hits, 15 total.
Status: Still alive and functioning, many defensive and some (without Countermeasures) or many (with Countermeasures) secondary Weapons gone, Engine reduced from 4 to 3, Shields.. meh (still up, not that it matters much).
Fourth round, short range:
Countermeasures-0: 4 shots x 0.83 hit chance (2+) x 1 round = 3.32 hits, x4 damage = 13.28 (13); +13 internal hits, 20 total.
Countermeasures-1: 4 shots x 0.67 hit chance (3+) x 1 round = 2.68 hits, x4 damage = 10.72 (11); +11 more internal hits, 36 total.
Status: without Countermeasures: crippled, still functional; with Countermeasures: dead. QED.