Topic: Armada - WW2 Naval Mod

Some stuff i am playing around with.  [attachment=1]WWII Battleships Pacific.png[/attachment]
[attachment=0]Kongo.png[/attachment]

This is a rough draft right of the rules right now but i thought i would see if anyone else was interested. :roll:

Screens = Belt Armor
Fire Control = Radar
Shields = Armor Save
Countermeasures = Evasive
Cloaking Device = Submerged

If a gun does not have the defensive trait then it cannot target fighter craft at any time.

Armor save value of a ship cannot be modified.  If a 6 is rolled for damage, re-roll. A 1-3 is an engine hit and a 4-6 is a weapon hit.

Movement: Current engine value also represents the ships top speed.  Ships must move one hex before each change in facing.  Ships can only increase their speed by 1 or decrease their speed by 3 each turn.

Belt armor can only absorb torpedo damage.

Ships with the evasive trait can increase or decrease their speed by an extra 2 points each turn. They can also turn two hex facings at a time.

Fighter craft have a movement of 12 Hexes.  Changing direction does not affect their movement.

Re: Armada - WW2 Naval Mod

These look great.  A bit expensive tho...