Topic: Armada - WW2 Naval Mod
Some stuff i am playing around with. [attachment=1]WWII Battleships Pacific.png[/attachment]
[attachment=0]Kongo.png[/attachment]
This is a rough draft right of the rules right now but i thought i would see if anyone else was interested. :roll:
Screens = Belt Armor
Fire Control = Radar
Shields = Armor Save
Countermeasures = Evasive
Cloaking Device = Submerged
If a gun does not have the defensive trait then it cannot target fighter craft at any time.
Armor save value of a ship cannot be modified. If a 6 is rolled for damage, re-roll. A 1-3 is an engine hit and a 4-6 is a weapon hit.
Movement: Current engine value also represents the ships top speed. Ships must move one hex before each change in facing. Ships can only increase their speed by 1 or decrease their speed by 3 each turn.
Belt armor can only absorb torpedo damage.
Ships with the evasive trait can increase or decrease their speed by an extra 2 points each turn. They can also turn two hex facings at a time.
Fighter craft have a movement of 12 Hexes. Changing direction does not affect their movement.