Topic: UNITY - Drydock and SFU questions

So I am learning Romulan Armada Unity.  I believe Drydock is not written to handle SFU modifications.  For instance the firing arc LS does not exist as an option.

I am able to easily add the firing arcs to the TABLES tab.  For instance, LS is equivalent to ACE so I added LS to the appropriate column and copied the MOD and SORT values from the ACE entry.  All seems to work well and they show on the DISPLAY tab properly.

What I am unsure about are traits.

For instance, in SFU there is the Evaporate trait.  I easily added Evp to the Abbr column but I am not sure what to put for Mod and RB? so I put 0.2 and 0, respectively.  Any suggestions?

Also, the PP attribute which specifies how many Power Points to spend on the weapon.  As an example, to Overload a Photon Torpedo you must spend 2 PP and it is shown as 2PP in the traits section.  Should I just add an abbreviation of 2PP and for the Mod and RB? columns?

And, finally, in the trait drop down there are 3 #REF! showing.  Not sure what is causing that.  I am using v1.04a in the latest Excel.  This happens without my changes.  After my changes I do sort the appropriate columns on the TABLES and WEAPONS tabs.

[attachment=0]REFmessage.jpg[/attachment]

Thanks for any help!

Re: UNITY - Drydock and SFU questions

I believe this next question is more of a feature request and I am not sure where else to post this.

In SFU when you have a Drone Rack weapon, it is automatically a 360 degree firing arc.  So, in drydock if I want 1 mount with 2 drones I enter it as TT2 and on the DISPLAY tab it shows
360°2 ☐

Which is fine but I was wondering if it could replicate how it shows on the ships display in the SFU products.  It would show 2 diamonds then a ☐:
[attachment=0]2diamonds and a box.png[/attachment]
Thanks!

Re: UNITY - Drydock and SFU questions

Thanks for the suggestion. I think you may be pleasantly surprised with the next Drydock iteration. smile

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: UNITY - Drydock and SFU questions

I think you may be pleasantly surprised with the next Drydock iteration.

Intriguing!

On the subject or Drydock issues, there does not seem to be a way to add "2PP" (or however many) to the front of the traits list for photons, et al.

Re: UNITY - Drydock and SFU questions

cnuzzi wrote:

On the subject or Drydock issues, there does not seem to be a way to add "2PP" (or however many) to the front of the traits list for photons, et al.

As mentioned, I just added a trait as 2PP or whatever PP is required on the TABLES tab. Not sure about the MOD and RB values but at least I can now select it as a trait. Hopefully that is one of the “surprises “ alluded to.

Re: UNITY - Drydock and SFU questions

And, finally, in the trait drop down there are 3 #REF! showing.  Not sure what is causing that.  I am using v1.04a in the latest Excel.  This happens without my changes.  After my changes I do sort the appropriate columns on the TABLES and WEAPONS tabs.

This happens when traits are deleted from the list on the TABLES tab. It can be fixed by doing the following:

1) Unprotect the WEAPONS tab.

2) Unhide columns M through BE.

3) Select cells BE2:BE101.

6) Press Ctrl-D (fill down).

This should remove the #REF! errors. To finish, hide columns M through BE and protect the sheet again.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: UNITY - Drydock and SFU questions

mj12games wrote:

This happens when traits are deleted from the list on the TABLES tab. It can be fixed by doing the following:

1) Unprotect the WEAPONS tab.

2) Unhide columns M through BE.

3) Select cells BE2:BE101.

6) Press Ctrl-D (fill down).

This should remove the #REF! errors. To finish, hide columns M through BE and protect the sheet again.

That fixed things.  Thanks!