Topic: Customizing Fighters

I have just got the Unity Edition of the rules.  I previously had the Admiralty Edition.

I like the customization of fighters in Admiralty a little better.  It allows for even more customization.  I liked separate ACC DEF and SPD.  I think it would work ok to do the same in the Unity Edition.

I am working on Star Wars fighters, so here is what I was thinking for a couple of them
Y-Wing  Spd 6, ACC 5, DEF 3,
X-Wing - SPD 8 (standard Speed), ACC 4, DEF 2
A-Wing - SPD 10, ACC 4, DEF 2
B-Wing - SPD 6, ACC 5, DEF 3 Double Damage

TIE - Spd 8, ACC 4 (no DEF since no shields)
TIE Bomber -SPD 6, ACC 5, (no DEF), Double Damage
TIE Interceptor - SPD 10, ACC 4, (No DEF)

Or would it be better to simply use the designations in Unity and add some special abilities?  I don't like the fact that Unity changes the number of fighters in a flight based upon its type.  (I guess it does it for game balance)

B-Wing and TIE Bomber would then be bombers  (B-Wing may be Assault fighter) (House rule to reduce movement
A-Wing and TIE Interceptor would be interceptors
X-Wing would be Heavy Fighter because of shields
TIE would be standard fighter

Can you give weapon traits to fighters in Unity?

Re: Customizing Fighters

landorl68 wrote:

Can you give weapon traits to fighters in Unity?

Nope. I think the idea (and correct me if I'm wrong Dan) was to simplify fighters; Starmada is a game about ship to ship combat.

If you want to keep fighter flights the same size, you could always adjust the cost of the fighter flights variants (F.4) as follows:

4 fighters to 6 fighters = 1.5*SU, ORAT, and DRAT values
5 fighters to 6 fighters = 1.2*SU, ORAT, and DRAT values
7 fighters to 6 fighters = 0.857142...*SU, ORAT, and DRAT values

This is a quick math fix though. For balance purposes I think that you'd have to look at each variant separately.

Alternatively, if you want to focus on fighter-level battles, you could always draw up each fighter as an individual ship...

Re: Customizing Fighters

That is correct. I felt the fighter construction system in Admiralty was getting out of hand, so I wanted to scale it back.

The different types of flight have different numbers of fighters in order to maintain a constant Combat Rating. MRCAcct's suggestion for alterations is as good as any.

Daniel Kast
Majestic Twelve Games
cricket@mj12games.com

Re: Customizing Fighters

Re: MRCAcct: I'm definitely not doing anything of the sort for my warm-down supplement. No sir, not at all.../whistles