Mechs with shields are a new one for me anyways.....
On the Mechs in space, I understand what you want, but there end up being some other issues when it comes to it.
Either the mechs can do incredible amounts of damage, and carry the same weapons as the ships,
or
Ship weapons are so massive, that they kill the mech in one hit.
Battletech went with the second option.... Naval (space navies) weapons were so massive, that any mech, fighter, and some lighter dropships were instantly killed when hit.......
This would shorten your game dramatically.... i.e.
Rich Hunter charges out to engage the enemie battle cruiser..... the enemy battle cruiser fires...... and Rick's next of kin get a letter listing him as VIA (vaporized in action)
Or
you can have Exo-squad...... the "mechs" fire all the same weapons as the ships do.... and even though this carrier is large enough to carry several squads of mechs, a single squad can take the carrier down......
Here, your capital ships end up being way too fragile....i.e.
The heavy battlecruiser moves into position to bombard the planet below..... the over 3000 crew preparing to unleash death on the citizens.....when suddenly, 10 little mechs.... barely dots to the ships size...begin their attack. Within moments, they have destroyed the engines, and broken the hull..... seconds later, pieces of the ship begin to enter the atmosphere......
On television, and within books, it is possible..... but for a game to have a the logical system for everyone to play.... you run into differences.
In the first scenario, most people would evade the ship weapons..... that's true, unless you have an anime spinal mounts.... hitting everything in a hex...... or the player decides to just fire with penalties, because there is always a small chance he might hit.......
Trying to squeeze them in as fighters loses the flavor..... fighters have their specific abilities, and if we just make the mechs fighters, then they are fighters......just funny looking ones..... and trying to give them their own special abilities just makes the rules more complex....... and demeans the fighters already in the game
In my opinion... the best bet is to leave them seperate, and this is despite the fact that I do like the concept. Unless you want to make the mechs larger, at which point, they are just odd looking ships, themselves.
John